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/foundation/window/window_manager/wmserver/src/
H A Dwindow_node_container.cpp405 std::vector<sptr<WindowNode>> rootNodes = { belowAppWindowNode_, appWindowNode_, aboveAppWindowNode_ }; in SetBelowScreenlockVisible() local
406 for (auto& node : rootNodes) { in SetBelowScreenlockVisible()
958 std::vector<sptr<WindowNode>> rootNodes = { aboveAppWindowNode_, appWindowNode_, belowAppWindowNode_ }; in FindWindowNodeById() local
959 for (const auto& rootNode : rootNodes) { in FindWindowNodeById()
1253 std::vector<sptr<WindowNode>> rootNodes = { aboveAppWindowNode_, appWindowNode_, belowAppWindowNode_ }; in GetExpectImmersiveProperty() local
1255 rootNodes = { aboveAppWindowNode_, belowAppWindowNode_ }; in GetExpectImmersiveProperty()
1258 for (const auto& node : rootNodes) { in GetExpectImmersiveProperty()
1717 std::vector<sptr<WindowNode>> rootNodes = { belowAppWindowNode_, appWindowNode_, aboveAppWindowNode_ }; in TraverseAndUpdateWindowState() local
1718 for (auto& node : rootNodes) { in TraverseAndUpdateWindowState()
2025 std::vector<sptr<WindowNode>> rootNodes in MinimizeOldestMainFloatingWindow() local
2373 std::vector<sptr<WindowNode>> rootNodes = { belowAppWindowNode_, appWindowNode_, aboveAppWindowNode_ }; TraverseWindowTree() local
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