Searched refs:rootNodes (Results 1 - 1 of 1) sorted by relevance
/foundation/window/window_manager/wmserver/src/ |
H A D | window_node_container.cpp | 405 std::vector<sptr<WindowNode>> rootNodes = { belowAppWindowNode_, appWindowNode_, aboveAppWindowNode_ }; in SetBelowScreenlockVisible() local 406 for (auto& node : rootNodes) { in SetBelowScreenlockVisible() 958 std::vector<sptr<WindowNode>> rootNodes = { aboveAppWindowNode_, appWindowNode_, belowAppWindowNode_ }; in FindWindowNodeById() local 959 for (const auto& rootNode : rootNodes) { in FindWindowNodeById() 1253 std::vector<sptr<WindowNode>> rootNodes = { aboveAppWindowNode_, appWindowNode_, belowAppWindowNode_ }; in GetExpectImmersiveProperty() local 1255 rootNodes = { aboveAppWindowNode_, belowAppWindowNode_ }; in GetExpectImmersiveProperty() 1258 for (const auto& node : rootNodes) { in GetExpectImmersiveProperty() 1717 std::vector<sptr<WindowNode>> rootNodes = { belowAppWindowNode_, appWindowNode_, aboveAppWindowNode_ }; in TraverseAndUpdateWindowState() local 1718 for (auto& node : rootNodes) { in TraverseAndUpdateWindowState() 2025 std::vector<sptr<WindowNode>> rootNodes in MinimizeOldestMainFloatingWindow() local 2373 std::vector<sptr<WindowNode>> rootNodes = { belowAppWindowNode_, appWindowNode_, aboveAppWindowNode_ }; TraverseWindowTree() local [all...] |
Completed in 4 milliseconds