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Searched refs:rng (Results 1 - 7 of 7) sorted by relevance

/foundation/communication/netstack/interfaces/innerkits/rust/ylong_http_client/src/reqwest_impl/
H A Dutil.rs49 RNG.with(|rng| {
50 let mut n = rng.get();
54 rng.set(n);
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Drender_util.cpp34 constexpr const string_view SCENE_STR = "3drendernodegraphs://core3d_rng_scene.rng";
35 constexpr const string_view CAM_SCENE_LWRP_STR = "3drendernodegraphs://core3d_rng_cam_scene_lwrp.rng";
36 constexpr const string_view CAM_SCENE_LWRP_MSAA_STR = "3drendernodegraphs://core3d_rng_cam_scene_lwrp_msaa.rng";
38 "3drendernodegraphs://core3d_rng_cam_scene_lwrp_msaa_depth.rng";
40 "3drendernodegraphs://core3d_rng_cam_scene_lwrp_msaa_gles.rng";
41 constexpr const string_view CAM_SCENE_HDRP_STR = "3drendernodegraphs://core3d_rng_cam_scene_hdrp.rng";
42 constexpr const string_view CAM_SCENE_HDRP_MSAA_STR = "3drendernodegraphs://core3d_rng_cam_scene_hdrp_msaa.rng";
44 "3drendernodegraphs://core3d_rng_cam_scene_hdrp_msaa_depth.rng";
45 constexpr const string_view CAM_SCENE_REFLECTION_STR = "3drendernodegraphs://core3d_rng_reflection_cam_scene.rng";
47 "3drendernodegraphs://core3d_rng_reflection_cam_scene_msaa.rng";
52 LoadRenderNodeGraph(IRenderNodeGraphLoader& rngLoader, const string_view rng) LoadRenderNodeGraph() argument
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/foundation/multimedia/av_codec/test/moduletest/vcodec/hevcswdecoder/src/
H A Dvideodec_api11_sample.cpp275 std::mt19937 rng(std::random_device{}()); in HighRand()
277 int HRand = dis(rng); in HighRand()
287 std::mt19937 rng(std::random_device{}()); in FrameRand()
289 int FRand = dis(rng); in FrameRand()
299 std::mt19937 rng(std::random_device{}()); in WidthRand()
301 int WRand = dis(rng); in WidthRand()
/foundation/ability/ability_runtime/services/abilitymgr/src/dialog_session/
H A Ddialog_session_manager.cpp49 std::mt19937 rng(seed()); in GenerateDialogSessionId()
51 int randomDigit = uni(rng); in GenerateDialogSessionId()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.h306 RENDER_NS::RenderHandleReference rng; member
311 // all render node graphs (scene rng is always the first and this needs to be in order)
H A Drender_system.cpp2475 // * rng files have changed
2565 if (!renderProcessing_.sceneRngs.rng) {
2566 renderProcessing_.sceneRngs.rng = createNewRng(rngm, renderUtil_, renderScene);
2568 handle = renderProcessing_.sceneRngs.rng;
/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drenderer.cpp489 for (const auto& rng : renderNodeGraphs) { in InitNodeGraphs()
490 auto renderNodeDataStore = renderNodeGraphMgr_.Get(rng); in InitNodeGraphs()

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