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/foundation/graphic/graphic_3d/3d_widget_adapter/include/data_type/geometry/
H A Dsphere.h24 Sphere(std::string name, float radius, float rings, float sectors, Vec3& position) in Sphere() argument
25 : Geometry(name, position), radius_(radius), rings_(rings), sectors_(sectors) {}; in Sphere()
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/util/
H A Dintf_mesh_util.h61 * @param rings Number of rings in sphere.
65 CORE_NS::Entity material, float radius, uint32_t rings, uint32_t sectors) = 0;
125 * @param rings Number of rings in sphere.
129 CORE_NS::Entity material, float radius, uint32_t rings, uint32_t sectors) = 0;
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dmesh_util.cpp145 void GenerateSphereGeometry(float radius, uint32_t rings, uint32_t sectors, Geometry<uint32_t> geometry) in GenerateSphereGeometry() argument
152 const size_t maxVertexCount = rings * sectors; in GenerateSphereGeometry()
153 const size_t maxIndexCount = (rings - 1) * sectors * 6u; in GenerateSphereGeometry()
160 const float r = 1.0f / static_cast<float>(rings - 1); in GenerateSphereGeometry()
166 for (uint32_t ring = 0; ring < rings; ++ring) { in GenerateSphereGeometry()
178 if (ring < rings - 1) { in GenerateSphereGeometry()
527 const IEcs& ecs, const string_view name, Entity material, float radius, uint32_t rings, uint32_t sectors) in GenerateSphereMesh()
533 GenerateSphereGeometry(radius, rings, sectors, { vertices, normals, uvs, indices }); in GenerateSphereMesh()
708 const IEcs& ecs, const string_view name, Entity material, float radius, uint32_t rings, uint32_t sectors) in GenerateSphere()
710 const Entity meshHandle = GenerateSphereMesh(ecs, name, material, radius, rings, sector in GenerateSphere()
526 GenerateSphereMesh( const IEcs& ecs, const string_view name, Entity material, float radius, uint32_t rings, uint32_t sectors) GenerateSphereMesh() argument
707 GenerateSphere( const IEcs& ecs, const string_view name, Entity material, float radius, uint32_t rings, uint32_t sectors) GenerateSphere() argument
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H A Dmesh_util.h42 float radius, uint32_t rings, uint32_t sectors) override;
59 float radius, uint32_t rings, uint32_t sectors) override;

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