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Searched refs:rh (Results 1 - 7 of 7) sorted by relevance

/foundation/filemanagement/app_file_service/tests/unittests/backup_utils/b_json/
H A Db_json_entity_ext_manage_test.cpp48 bool IsEqual(const struct stat &lf, const struct stat &rh) in IsEqual() argument
50 if (lf.st_size != rh.st_size) { in IsEqual()
53 if (lf.st_atim.tv_sec != rh.st_atim.tv_sec) { in IsEqual()
56 if (lf.st_atim.tv_nsec != rh.st_atim.tv_nsec) { in IsEqual()
59 if (lf.st_mtim.tv_sec != rh.st_mtim.tv_sec) { in IsEqual()
62 if (lf.st_mtim.tv_nsec != rh.st_mtim.tv_nsec) { in IsEqual()
69 const map<string, tuple<string, struct stat, bool>> &rh) in IsEqual()
71 if (lf.size() != rh.size()) { in IsEqual()
76 auto itemRH = rh.begin(); in IsEqual()
95 bool IsEqual(const std::vector<ExtManageInfo> &lf, const map<string, tuple<string, struct stat, bool>> &rh) in IsEqual() argument
68 IsEqual(const map<string, tuple<string, struct stat, bool>> &lf, const map<string, tuple<string, struct stat, bool>> &rh) IsEqual() argument
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_holder.cpp1912 auto rh = rhComponentManager_->GetRenderHandleReference(shaderEntityRef); in GetShader() local
1913 if (RENDER_NS::RenderHandleUtil::IsValid(rh.GetHandle())) { in GetShader()
1914 auto uri = GetHandleUri(rh, HANDLE_TYPE_SHADER); in GetShader()
1952 auto rh = rhComponentManager_->GetRenderHandleReference(stateEntityRef); in GetGraphicsState() local
1953 if (RENDER_NS::RenderHandleUtil::IsValid(rh.GetHandle())) { in GetGraphicsState()
1954 auto uri = GetHandleUri(rh); in GetGraphicsState()
2011 auto rh = rhComponentManager_->GetRenderHandleReference(entityRef); in SetGraphicsState() local
2012 if (RENDER_NS::RenderHandleUtil::IsValid(rh.GetHandle())) { in SetGraphicsState()
2015 auto currentState = engineShaderManager.GetGraphicsState(rh); in SetGraphicsState()
2017 auto desc = engineShaderManager.GetIdDesc(rh); in SetGraphicsState()
2042 auto rh = rhComponentManager_->GetRenderHandleReference(entityRef); GetGraphicsState() local
2144 auto rh = state->GetRenderHandleReference(engineShaderManager); SetGraphicsState() local
2239 LoadImage(BASE_NS::string_view uri, RENDER_NS::RenderHandleReference rh) LoadImage() argument
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H A Dnode_impl.cpp664 auto rh = meta->GetPropertyByName(RM_HANDLE); in CompleteInitialization() local
670 } else if (rh) { in CompleteInitialization()
676 if (rh) { in CompleteInitialization()
677 rh->OnChanged()->AddHandler(META_NS::MakeCallback<META_NS::IOnChanged>([this]() { GetMeshFromEngine(); }), in CompleteInitialization()
H A Dpostprocess_effect_impl.cpp157 RENDER_NS::RenderHandle rh { handle };
158 if (sh && sh->GetRenderHandleUri(rh, uri)) {
H A Dscene_impl.cpp159 const auto rh = data.bitmap->GetRenderHandle(); variable
165 const auto rh = data.bitmap->GetRenderHandle();
166 sceneHolder_->SetCameraTarget(camera, data.size, rh);
H A Dscene_holder.h278 CORE_NS::EntityReference LoadImage(BASE_NS::string_view uri, RENDER_NS::RenderHandleReference rh = {});
/foundation/filemanagement/app_file_service/tests/unittests/backup_sa/module_ipc/
H A Dsvc_restore_deps_manager_test.cpp46 static bool IsEqual(const vector<string> &lf, const vector<string> &rh) in IsEqual() argument
48 if (lf.size() != rh.size()) { in IsEqual()
52 if (lf.at(i) != rh.at(i)) { in IsEqual()

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