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Help
Searched
refs:resourceHandle
(Results
1 - 4
of
4
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/
H
A
D
render_graph.cpp
173
const RenderHandleType type = RenderHandleUtil::GetHandleType(ref.
resourceHandle
);
in DebugBarrierPrint()
176
ref.
resourceHandle
.id, gpuResourceMgr.GetName(ref.
resourceHandle
).c_str(), ref.src.pipelineStageFlags,
in DebugBarrierPrint()
182
ref.
resourceHandle
.id, gpuResourceMgr.GetName(ref.
resourceHandle
).c_str(), ref.src.pipelineStageFlags,
in DebugBarrierPrint()
1109
stateRef.resource.handle = cb.
resourceHandle
;
in UpdateBufferResourceState()
1121
stateRef.resource.handle = cb.
resourceHandle
;
in UpdateImageResourceState()
1142
const RenderHandleType type = RenderHandleUtil::GetHandleType(cb.
resourceHandle
);
in HandleCustomBarriers()
1143
const bool isDynamicTrack = RenderHandleUtil::IsDynamicResource(cb.
resourceHandle
);
in HandleCustomBarriers()
1148
auto& stateRef = GetBufferResourceStateRef(cb.
resourceHandle
, param
in HandleCustomBarriers()
[all...]
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H
A
D
render_command_list.h
294
RenderHandle
resourceHandle
;
member
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H
A
D
render_backend_vk.cpp
1772
const RenderHandle
resourceHandle
= ref.
resourceHandle
;
1773
const RenderHandleType handleType = RenderHandleUtil::GetHandleType(
resourceHandle
);
1786
if (const GpuBufferVk* gpuBuffer = gpuResourceMgr_.GetBuffer<GpuBufferVk>(
resourceHandle
); gpuBuffer) {
1808
if (const GpuImageVk* gpuImage = gpuResourceMgr_.GetImage<GpuImageVk>(
resourceHandle
); gpuImage) {
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H
A
D
render_backend_gles.cpp
1917
const auto
resourceHandle
= barrier.
resourceHandle
;
in RenderCommandBarrierPoint()
local
1918
const auto handleType = RenderHandleUtil::GetHandleType(
resourceHandle
);
in RenderCommandBarrierPoint()
Completed in 13 milliseconds