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Searched refs:resourceHandle (Results 1 - 4 of 4) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp173 const RenderHandleType type = RenderHandleUtil::GetHandleType(ref.resourceHandle); in DebugBarrierPrint()
176 ref.resourceHandle.id, gpuResourceMgr.GetName(ref.resourceHandle).c_str(), ref.src.pipelineStageFlags, in DebugBarrierPrint()
182 ref.resourceHandle.id, gpuResourceMgr.GetName(ref.resourceHandle).c_str(), ref.src.pipelineStageFlags, in DebugBarrierPrint()
1109 stateRef.resource.handle = cb.resourceHandle; in UpdateBufferResourceState()
1121 stateRef.resource.handle = cb.resourceHandle; in UpdateImageResourceState()
1142 const RenderHandleType type = RenderHandleUtil::GetHandleType(cb.resourceHandle); in HandleCustomBarriers()
1143 const bool isDynamicTrack = RenderHandleUtil::IsDynamicResource(cb.resourceHandle); in HandleCustomBarriers()
1148 auto& stateRef = GetBufferResourceStateRef(cb.resourceHandle, param in HandleCustomBarriers()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_command_list.h294 RenderHandle resourceHandle; member
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Drender_backend_vk.cpp1772 const RenderHandle resourceHandle = ref.resourceHandle;
1773 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(resourceHandle);
1786 if (const GpuBufferVk* gpuBuffer = gpuResourceMgr_.GetBuffer<GpuBufferVk>(resourceHandle); gpuBuffer) {
1808 if (const GpuImageVk* gpuImage = gpuResourceMgr_.GetImage<GpuImageVk>(resourceHandle); gpuImage) {
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp1917 const auto resourceHandle = barrier.resourceHandle; in RenderCommandBarrierPoint() local
1918 const auto handleType = RenderHandleUtil::GetHandleType(resourceHandle); in RenderCommandBarrierPoint()

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