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Searched
refs:resourceEnties
(Results
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H
A
D
gltf2_exporter.cpp
384
const vector<ResourceEntity>&
resourceEnties
, const IUriComponentManager& uriManager) const
in GenerateGltfImages()
392
if (auto const pos = std::lower_bound(
resourceEnties
.begin(),
resourceEnties
.end(), gpuImageHandle,
in GenerateGltfImages()
396
pos !=
resourceEnties
.end() && pos->handle == gpuImageHandle) {
in GenerateGltfImages()
1233
vector<ResourceEntity>
resourceEnties
;
in ExportGltfMaterials()
local
1235
resourceEnties
.reserve(gpuHandleComponents);
in ExportGltfMaterials()
1238
resourceEnties
.push_back({ gpuHandleManager.GetEntity(i), gpuHandleManager.Get(i).reference });
in ExportGltfMaterials()
1240
std::sort(
resourceEnties
.begin(),
resourceEnties
.end(),
in ExportGltfMaterials()
1250
result.data->images = textureHash.GenerateGltfImages(
resourceEnties
, uriManage
in ExportGltfMaterials()
383
GenerateGltfImages( const vector<ResourceEntity>&
resourceEnties
, const IUriComponentManager& uriManager) const
GenerateGltfImages()
argument
[all...]
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