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/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_exporter.cpp384 const vector<ResourceEntity>& resourceEnties, const IUriComponentManager& uriManager) const in GenerateGltfImages()
392 if (auto const pos = std::lower_bound(resourceEnties.begin(), resourceEnties.end(), gpuImageHandle, in GenerateGltfImages()
396 pos != resourceEnties.end() && pos->handle == gpuImageHandle) { in GenerateGltfImages()
1233 vector<ResourceEntity> resourceEnties; in ExportGltfMaterials() local
1235 resourceEnties.reserve(gpuHandleComponents); in ExportGltfMaterials()
1238 resourceEnties.push_back({ gpuHandleManager.GetEntity(i), gpuHandleManager.Get(i).reference }); in ExportGltfMaterials()
1240 std::sort(resourceEnties.begin(), resourceEnties.end(), in ExportGltfMaterials()
1250 result.data->images = textureHash.GenerateGltfImages(resourceEnties, uriManage in ExportGltfMaterials()
383 GenerateGltfImages( const vector<ResourceEntity>& resourceEnties, const IUriComponentManager& uriManager) const GenerateGltfImages() argument
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