Searched refs:resolveAttachmentIndices (Results 1 - 10 of 10) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_node_util.cpp | 172 rp.resolveAttachmentIndices = renderPass.resolveAttachmentIndices; in CreateInputRenderPass() 301 spDesc.resolveAttachmentCount = (uint32_t)renderPass.resolveAttachmentIndices.size(); in CreateRenderPass() 325 spDesc.resolveAttachmentIndices[idx] = renderPass.resolveAttachmentIndices[idx]; in CreateRenderPass()
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H A D | render_node_parser_util.cpp | 395 getAttachmentIndices("resolveAttachmentIndices", *sp, renderPass.resolveAttachmentIndices); in ParseRenderpass()
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H A D | render_command_list.cpp | 142 subpassRef.resolveAttachmentIndices, subpassRef.resolveAttachmentCount, attachmentIdx); in ValidateRenderPassAttachment() 1087 const uint32_t attachmentIndex = subpassRef.resolveAttachmentIndices[idx]; in ProcessResolveAttachments()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | node_context_pool_manager_gles.cpp | 214 if (sb.resolveAttachmentIndices[0U] < static_cast<uint32_t>(images.size())) { in IsDefaultResolve() 215 if (const GpuImageGLES* color = images[sb.resolveAttachmentIndices[0]].image; color) { in IsDefaultResolve() 518 const uint32_t ci = sb.resolveAttachmentIndices[idx]; in GenerateResolveFBO() 589 auto resolveAttachmentIndices = array_view(pos->resolveAttachmentIndices, pos->resolveAttachmentCount); in MapColorAttachments() local 606 const auto resolve = exchange(resolveAttachmentIndices[i], EMPTY_ATTACHMENT); in MapColorAttachments() 659 if (i->resolveAttachmentIndices[resolveCount - 1] != EMPTY_ATTACHMENT) { in UpdateSubpassAttachments()
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H A D | render_backend_gles.cpp | 1396 uint32_t resolveTo = currentSubPass.resolveAttachmentIndices[ci]; in ScanPasses()
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/foundation/graphic/graphic_3d/lume/LumeRender/api/render/ |
H A D | render_data_structures.h | 230 BASE_NS::vector<uint32_t> resolveAttachmentIndices; member 355 BASE_NS::vector<uint32_t> resolveAttachmentIndices; member
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/foundation/graphic/graphic_3d/lume/LumeRender/src/ |
H A D | render_graph.cpp | 318 CloneData(firstSubpass.resolveAttachmentIndices, sizeof(firstSubpass.resolveAttachmentIndices), in UpdateMultiRenderCommandListRenderPasses() 319 finalSubpass.resolveAttachmentIndices, sizeof(uint32_t) * firstSubpass.resolveAttachmentCount); in UpdateMultiRenderCommandListRenderPasses() 325 const uint32_t resAttIdx = firstSubpass.resolveAttachmentIndices[resIdx]; in UpdateMultiRenderCommandListRenderPasses() 332 const uint32_t resAttIdx = firstSubpass.resolveAttachmentIndices[firstSubpass.depthResolveAttachmentIndex]; in UpdateMultiRenderCommandListRenderPasses() 857 array_view(subpassRef.resolveAttachmentIndices, subpassRef.resolveAttachmentCount), rc.renderPassDesc, in RenderCommand()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | node_context_pool_manager_vk.cpp | 54 seed, subpass.resolveAttachmentIndices, subpass.resolveAttachmentIndices + subpass.resolveAttachmentCount); in hash()
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H A D | pipeline_create_functions_vk.cpp | 307 CreateAttachmentReferences(subpassDesc.resolveAttachmentIndices, layouts, in CreateRenderPassCombined() 491 CreateAttachmentReferences2(subpassDesc.resolveAttachmentIndices, layouts, compatibilityAttachments, in CreateRenderPassCombined2()
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/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/ |
H A D | pipeline_state_desc.h | 1050 uint32_t resolveAttachmentIndices[PipelineStateConstants::MAX_RESOLVE_ATTACHMENT_COUNT] {};
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