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Help
Searched
refs:resIdx
(Results
1 - 5
of
5
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H
A
D
shader_pipeline_binder.cpp
230
descSetRes.bindings[idx].
resIdx
= ref.resourceIndex;
in ShaderPipelineBinder()
378
const uint32_t
resIdx
= setResources.bindings[idx].
resIdx
;
in BindBuffer()
local
379
if (
resIdx
< setResources.buffers.size()) {
in BindBuffer()
381
setResources.buffers[
resIdx
] = resource;
in BindBuffer()
409
const uint32_t
resIdx
= setResources.bindings[idx].
resIdx
;
in BindBuffers()
local
410
if (
resIdx
< setResources.buffers.size()) {
in BindBuffers()
412
setResources.buffers[
resIdx
] = resources[0];
in BindBuffers()
441
const uint32_t
resIdx
in BindImage()
local
474
const uint32_t
resIdx
= setResources.bindings[idx].
resIdx
;
BindImages()
local
507
const uint32_t
resIdx
= setResources.bindings[idx].
resIdx
;
BindSampler()
local
536
const uint32_t
resIdx
= setResources.bindings[idx].
resIdx
;
BindSamplers()
local
[all...]
H
A
D
shader_pipeline_binder.h
120
uint32_t
resIdx
{ ~0U };
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H
A
D
render_node_camera_cubemap.cpp
387
for (uint32_t
resIdx
= 0U;
resIdx
< maxCount; ++
resIdx
) {
in UpdateSet1()
389
bi.handle = currentScene_.cameraEnvRadianceHandles[
resIdx
];
in UpdateSet1()
391
binder.BindImage(
resIdx
, bi, {});
in UpdateSet1()
/foundation/graphic/graphic_3d/lume/LumeRender/src/
H
A
D
render_graph.cpp
324
for (uint32_t
resIdx
= 0U;
resIdx
< resolveAttachmentCount; ++
resIdx
) {
in UpdateMultiRenderCommandListRenderPasses()
325
const uint32_t resAttIdx = firstSubpass.resolveAttachmentIndices[
resIdx
];
in UpdateMultiRenderCommandListRenderPasses()
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H
A
D
render_backend_gles.cpp
2070
const uint32_t
resIdx
= (index == 0) ? res.resourceIndex : (arrayOffset + index - 1);
in ProcessBindings()
local
2074
const auto& bRes = samplers[
resIdx
];
in ProcessBindings()
2081
const auto& bRes = images[
resIdx
];
in ProcessBindings()
2087
const auto& bRes = images[
resIdx
];
in ProcessBindings()
2094
const auto& bRes = buffers[
resIdx
];
in ProcessBindings()
2105
const auto& bRes = buffers[
resIdx
];
in ProcessBindings()
Completed in 11 milliseconds