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Searched
refs:resBinding
(Results
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1
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/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H
A
D
shader_pipeline_binder.cpp
612
const auto&
resBinding
= setResources.bindings[idx];
in GetResourceBinding()
local
615
rb.arrayOffset =
resBinding
.arrayoffset;
in GetResourceBinding()
616
rb.descriptorCount =
resBinding
.descriptorCount;
in GetResourceBinding()
617
if ((
resBinding
.type == RenderHandleType::GPU_BUFFER) &&
in GetResourceBinding()
618
(
resBinding
.resIdx < setResources.buffers.size())) {
in GetResourceBinding()
619
rb.handle = setResources.buffers[
resBinding
.resIdx].handle;
in GetResourceBinding()
620
} else if ((
resBinding
.type == RenderHandleType::GPU_IMAGE) &&
in GetResourceBinding()
621
(
resBinding
.resIdx < setResources.images.size())) {
in GetResourceBinding()
622
rb.handle = setResources.images[
resBinding
.resIdx].handle;
in GetResourceBinding()
623
} else if ((
resBinding
in GetResourceBinding()
[all...]
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