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/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp325 const uint32_t resAttIdx = firstSubpass.resolveAttachmentIndices[resIdx]; in UpdateMultiRenderCommandListRenderPasses() local
326 firstRenderPass->subpassResourceStates[0U].layouts[resAttIdx] = in UpdateMultiRenderCommandListRenderPasses()
327 finalSubpassResourceStates.layouts[resAttIdx]; in UpdateMultiRenderCommandListRenderPasses()
328 firstRenderPass->subpassResourceStates[0U].states[resAttIdx] = finalSubpassResourceStates.states[resAttIdx]; in UpdateMultiRenderCommandListRenderPasses()
332 const uint32_t resAttIdx = firstSubpass.resolveAttachmentIndices[firstSubpass.depthResolveAttachmentIndex]; in UpdateMultiRenderCommandListRenderPasses() local
333 firstRenderPass->subpassResourceStates[0U].layouts[resAttIdx] = in UpdateMultiRenderCommandListRenderPasses()
334 finalSubpassResourceStates.layouts[resAttIdx]; in UpdateMultiRenderCommandListRenderPasses()
335 firstRenderPass->subpassResourceStates[0U].states[resAttIdx] = finalSubpassResourceStates.states[resAttIdx]; in UpdateMultiRenderCommandListRenderPasses()
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