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Searched refs:requestedQueue (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drenderer.cpp143 contextInitRef.requestedQueue = inputData.queue; in InitializeRenderNodeContextData()
146 contextInitRef.requestedQueue = device.GetValidGpuQueue(contextInitRef.requestedQueue); in InitializeRenderNodeContextData()
155 gpuResourceMgr, *nodeContextData.nodeContextPsoMgr, contextInitRef.requestedQueue, enableMultiQueue); in InitializeRenderNodeContextData()
157 device.CreateNodeContextPoolManager(gpuResourceMgr, contextInitRef.requestedQueue); in InitializeRenderNodeContextData()
170 (contextInitRef.requestedQueue.type != GpuQueue::QueueType::UNDEFINED) ? 4u : 0u); in InitializeRenderNodeContextData()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/
H A Drender_data_structures.h160 GpuQueue requestedQueue; member

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