Searched refs:renderTex (Results 1 - 2 of 2) sorted by relevance
/foundation/multimedia/image_effect/frameworks/native/render_environment/ |
H A D | render_environment.cpp | 138 RenderTexturePtr renderTex = param_->resCache_->RequestTexture(param_->context_, width, height, GL_RGBA8);
in RequestBuffer() local 139 return renderTex;
in RequestBuffer() 152 RenderTexturePtr renderTex;
in GenMainTex() local 154 renderTex = param_->resCache_->GetTexGlobalCache("Main");
in GenMainTex() 155 if (renderTex == nullptr || hasInputChanged) {
in GenMainTex() 156 renderTex = param_->resCache_->RequestTexture(param_->context_, width, height, GL_RGBA8);
in GenMainTex() 157 param_->resCache_->AddTexGlobalCache("Main", renderTex);
in GenMainTex() 163 DrawBufferToTexture(renderTex, source.get());
in GenMainTex() 169 DrawFlipTex(renderTex, tempTex);
in GenMainTex() 170 renderTex in GenMainTex() 190 RenderTexturePtr renderTex = param_->resCache_->RequestTexture(param_->context_, width, height, GL_RGBA8); ConvertBufferToTexture() local 224 DrawBufferToTexture(RenderTexturePtr renderTex, const EffectBuffer *source) DrawBufferToTexture() argument [all...] |
H A D | render_environment.h | 185 void DrawBufferToTexture(RenderTexturePtr renderTex, const EffectBuffer *source);
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