Searched refs:renderScene (Results 1 - 6 of 6) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/util/ |
H A D | intf_render_util.h | 36 * @param renderScene Render camera. 42 const RenderScene& renderScene, const RenderCamera& renderCamera, const uint32_t flags) const = 0; 59 * @param renderScene Render camera. 65 const RenderScene& renderScene, const RenderCamera& renderCamera, const uint32_t flags) const = 0; 71 * @param renderScene Render camera. 77 virtual CameraRenderNodeGraphDescs GetRenderNodeGraphDescs(const RenderScene& renderScene, 82 * @param renderScene Render scene. 87 const RenderScene& renderScene, const uint32_t flags) const = 0; 90 * @param renderScene Render scene. 96 const RenderScene& renderScene, cons [all...] |
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | render_util.cpp | 243 const RenderScene& renderScene, const RenderCamera& renderCamera, const uint32_t flags) const in GetRenderNodeGraphDesc() 248 desc.renderNodeGraphName = renderScene.name + to_hex(renderCamera.id); in GetRenderNodeGraphDesc() 253 IRenderUtil::CameraRenderNodeGraphDescs RenderUtil::GetRenderNodeGraphDescs(const RenderScene& renderScene, in GetRenderNodeGraphDescs() argument 274 desc.renderNodeGraphName = renderScene.name + to_hex(renderCamera.id); in GetRenderNodeGraphDescs() 291 desc.renderNodeGraphName = renderScene.name + to_hex(renderCamera.id); in GetRenderNodeGraphDescs() 315 ppDesc.renderNodeGraphName = renderScene.name + to_hex(mvCameraRef.id); in GetRenderNodeGraphDescs() 326 const RenderScene& renderScene, const RenderCamera& renderCamera, const uint32_t flags) const in GetRenderNodeGraphDescs() 328 return GetRenderNodeGraphDescs(renderScene, renderCamera, flags, {}); in GetRenderNodeGraphDescs() 331 RenderNodeGraphDesc RenderUtil::GetRenderNodeGraphDesc(const RenderScene& renderScene, const uint32_t flags) const in GetRenderNodeGraphDesc() argument 334 if (!renderScene in GetRenderNodeGraphDesc() 242 GetRenderNodeGraphDesc( const RenderScene& renderScene, const RenderCamera& renderCamera, const uint32_t flags) const GetRenderNodeGraphDesc() argument 325 GetRenderNodeGraphDescs( const RenderScene& renderScene, const RenderCamera& renderCamera, const uint32_t flags) const GetRenderNodeGraphDescs() argument 354 GetRenderNodeGraphDesc( const RenderScene& renderScene, const string& rngFile, const uint32_t flags) const GetRenderNodeGraphDesc() argument [all...] |
H A D | render_util.h | 39 const RenderScene& renderScene, const RenderCamera& renderCamera, const uint32_t flags) const override; 41 const RenderScene& renderScene, const RenderCamera& renderCamera, const uint32_t flags) const override; 42 CameraRenderNodeGraphDescs GetRenderNodeGraphDescs(const RenderScene& renderScene, const RenderCamera& renderCamera, 46 const RenderScene& renderScene, const uint32_t flags) const override; 48 const RenderScene& renderScene, const BASE_NS::string& rngFile, const uint32_t flags) const override;
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/datastore/ |
H A D | render_data_store_default_scene.cpp | 42 void RenderDataStoreDefaultScene::SetScene(const RenderScene& renderScene) in SetScene() argument 45 scenes_.push_back(renderScene); in SetScene() 46 if (renderScene.name.empty()) { in SetScene() 49 nameToScene_[renderScene.name] = arrIdx; in SetScene()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | render_system.h | 166 RenderScene& renderScene; member 189 RenderScene& renderScene); 191 void ProcessLights(RenderScene& renderScene); 194 void ProcessReflections(const RenderScene& renderScene); 208 void ProcessRenderNodeGraphs(const RenderConfigurationComponent& renderConfig, const RenderScene& renderScene); 210 CameraRngsOutput GetCameraRenderNodeGraphs(const RenderScene& renderScene, const RenderCamera& renderCamera); 211 RENDER_NS::RenderHandleReference GetSceneRenderNodeGraph(const RenderScene& renderScene);
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H A D | render_system.cpp | 1828 const RenderConfigurationComponent& renderConfig, const Entity& mainCameraEntity, RenderScene& renderScene) 1855 renderScene.cameraIndex = static_cast<uint32_t>(tmpCameras.size()); 1888 camera.prePassColorTargetName = renderScene.name + 2019 void RenderSystem::ProcessReflections(const RenderScene& renderScene) 2116 if (std::isinf(lpd.renderScene.worldSceneBoundingSphereRadius)) { 2120 const float nonZeroRadius = Math::max(lpd.renderScene.worldSceneBoundingSphereRadius, Math::EPSILON); 2123 lpd.renderScene.worldSceneCenter - Math::Vec3(light.dir.x, light.dir.y, light.dir.z) * radius; 2124 camera.matrices.view = Math::LookAtRh(lightPos, lpd.renderScene.worldSceneCenter, { 0.0f, 1.0f, 0.0f }); 2155 void RenderSystem::ProcessLights(RenderScene& renderScene) 2172 const LightProcessData lpd { layerMask, row.entity, lightComponent, world, renderScene, spotLightInde [all...] |
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