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Searched refs:renderScene (Results 1 - 6 of 6) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/util/
H A Dintf_render_util.h36 * @param renderScene Render camera.
42 const RenderScene& renderScene, const RenderCamera& renderCamera, const uint32_t flags) const = 0;
59 * @param renderScene Render camera.
65 const RenderScene& renderScene, const RenderCamera& renderCamera, const uint32_t flags) const = 0;
71 * @param renderScene Render camera.
77 virtual CameraRenderNodeGraphDescs GetRenderNodeGraphDescs(const RenderScene& renderScene,
82 * @param renderScene Render scene.
87 const RenderScene& renderScene, const uint32_t flags) const = 0;
90 * @param renderScene Render scene.
96 const RenderScene& renderScene, cons
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Drender_util.cpp243 const RenderScene& renderScene, const RenderCamera& renderCamera, const uint32_t flags) const in GetRenderNodeGraphDesc()
248 desc.renderNodeGraphName = renderScene.name + to_hex(renderCamera.id); in GetRenderNodeGraphDesc()
253 IRenderUtil::CameraRenderNodeGraphDescs RenderUtil::GetRenderNodeGraphDescs(const RenderScene& renderScene, in GetRenderNodeGraphDescs() argument
274 desc.renderNodeGraphName = renderScene.name + to_hex(renderCamera.id); in GetRenderNodeGraphDescs()
291 desc.renderNodeGraphName = renderScene.name + to_hex(renderCamera.id); in GetRenderNodeGraphDescs()
315 ppDesc.renderNodeGraphName = renderScene.name + to_hex(mvCameraRef.id); in GetRenderNodeGraphDescs()
326 const RenderScene& renderScene, const RenderCamera& renderCamera, const uint32_t flags) const in GetRenderNodeGraphDescs()
328 return GetRenderNodeGraphDescs(renderScene, renderCamera, flags, {}); in GetRenderNodeGraphDescs()
331 RenderNodeGraphDesc RenderUtil::GetRenderNodeGraphDesc(const RenderScene& renderScene, const uint32_t flags) const in GetRenderNodeGraphDesc() argument
334 if (!renderScene in GetRenderNodeGraphDesc()
242 GetRenderNodeGraphDesc( const RenderScene& renderScene, const RenderCamera& renderCamera, const uint32_t flags) const GetRenderNodeGraphDesc() argument
325 GetRenderNodeGraphDescs( const RenderScene& renderScene, const RenderCamera& renderCamera, const uint32_t flags) const GetRenderNodeGraphDescs() argument
354 GetRenderNodeGraphDesc( const RenderScene& renderScene, const string& rngFile, const uint32_t flags) const GetRenderNodeGraphDesc() argument
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H A Drender_util.h39 const RenderScene& renderScene, const RenderCamera& renderCamera, const uint32_t flags) const override;
41 const RenderScene& renderScene, const RenderCamera& renderCamera, const uint32_t flags) const override;
42 CameraRenderNodeGraphDescs GetRenderNodeGraphDescs(const RenderScene& renderScene, const RenderCamera& renderCamera,
46 const RenderScene& renderScene, const uint32_t flags) const override;
48 const RenderScene& renderScene, const BASE_NS::string& rngFile, const uint32_t flags) const override;
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/datastore/
H A Drender_data_store_default_scene.cpp42 void RenderDataStoreDefaultScene::SetScene(const RenderScene& renderScene) in SetScene() argument
45 scenes_.push_back(renderScene); in SetScene()
46 if (renderScene.name.empty()) { in SetScene()
49 nameToScene_[renderScene.name] = arrIdx; in SetScene()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.h166 RenderScene& renderScene; member
189 RenderScene& renderScene);
191 void ProcessLights(RenderScene& renderScene);
194 void ProcessReflections(const RenderScene& renderScene);
208 void ProcessRenderNodeGraphs(const RenderConfigurationComponent& renderConfig, const RenderScene& renderScene);
210 CameraRngsOutput GetCameraRenderNodeGraphs(const RenderScene& renderScene, const RenderCamera& renderCamera);
211 RENDER_NS::RenderHandleReference GetSceneRenderNodeGraph(const RenderScene& renderScene);
H A Drender_system.cpp1828 const RenderConfigurationComponent& renderConfig, const Entity& mainCameraEntity, RenderScene& renderScene)
1855 renderScene.cameraIndex = static_cast<uint32_t>(tmpCameras.size());
1888 camera.prePassColorTargetName = renderScene.name +
2019 void RenderSystem::ProcessReflections(const RenderScene& renderScene)
2116 if (std::isinf(lpd.renderScene.worldSceneBoundingSphereRadius)) {
2120 const float nonZeroRadius = Math::max(lpd.renderScene.worldSceneBoundingSphereRadius, Math::EPSILON);
2123 lpd.renderScene.worldSceneCenter - Math::Vec3(light.dir.x, light.dir.y, light.dir.z) * radius;
2124 camera.matrices.view = Math::LookAtRh(lightPos, lpd.renderScene.worldSceneCenter, { 0.0f, 1.0f, 0.0f });
2155 void RenderSystem::ProcessLights(RenderScene& renderScene)
2172 const LightProcessData lpd { layerMask, row.entity, lightComponent, world, renderScene, spotLightInde
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