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Searched refs:renderProcessing_ (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp1315 renderProcessing_.frameProcessed = false; in Update()
1364 renderProcessing_.frameProcessed = true; in Update()
1414 renderProcessing_.frameFlags |= NEEDS_COLOR_PRE_PASS; // when allowing prepass on demand in EvaluateMaterialModifications()
1859 renderProcessing_.frameFlags |=
2215 renderProcessing_.postProcessPods.emplace_back(ppName);
2229 renderProcessing_.postProcessConfigs.emplace_back(ppName);
2258 for (const auto& ref : renderProcessing_.postProcessPods) {
2265 for (const auto& ref : renderProcessing_.postProcessConfigs) {
2303 renderProcessing_.frameFlags = 0; // zero frame flags for camera processing
2347 auto& orderedRngs = renderProcessing_
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H A Drender_system.h329 RenderProcessing renderProcessing_; member in final

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