Home
last modified time | relevance | path

Searched refs:renderPasses (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp235 const uint32_t renderPassCount = (uint32_t)store.renderPasses.size(); in UpdateMultiRenderCommandListRenderPasses()
238 RenderCommandBeginRenderPass* firstRenderPass = store.renderPasses[0]; in UpdateMultiRenderCommandListRenderPasses()
241 const RenderCommandBeginRenderPass* lastRenderPass = store.renderPasses[renderPassCount - 1]; in UpdateMultiRenderCommandListRenderPasses()
251 const auto& fromRenderPass = *(store.renderPasses[fromRpIdx]); in UpdateMultiRenderCommandListRenderPasses()
256 auto& toRenderPass = *(store.renderPasses[toRpIdx]); in UpdateMultiRenderCommandListRenderPasses()
278 firstRenderPass->subpasses[idx] = store.renderPasses[idx]->subpasses[idx]; in UpdateMultiRenderCommandListRenderPasses()
284 const uint32_t subpassStartIndex = store.renderPasses[idx]->subpassStartIndex; in UpdateMultiRenderCommandListRenderPasses()
285 store.renderPasses[idx]->renderPassDesc = firstRenderPass->renderPassDesc; in UpdateMultiRenderCommandListRenderPasses()
286 store.renderPasses[idx]->subpassStartIndex = subpassStartIndex; in UpdateMultiRenderCommandListRenderPasses()
289 store.renderPasses[id in UpdateMultiRenderCommandListRenderPasses()
[all...]
H A Drender_graph.h79 BASE_NS::vector<RenderCommandBeginRenderPass*> renderPasses; member

Completed in 4 milliseconds