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Searched refs:renderPassUpscale (Results 1 - 1 of 1) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_bloom.cpp426 RenderPass renderPassUpscale = renderPass; in RenderUpscale() local
427 renderPassUpscale.subpassDesc.inputAttachmentCount = 1; in RenderUpscale()
428 renderPassUpscale.subpassDesc.inputAttachmentIndices[0] = 0; in RenderUpscale()
429 renderPassUpscale.renderPassDesc.attachments[0].loadOp = AttachmentLoadOp::CORE_ATTACHMENT_LOAD_OP_DONT_CARE; in RenderUpscale()
430 renderPassUpscale.renderPassDesc.attachments[0].storeOp = AttachmentStoreOp::CORE_ATTACHMENT_STORE_OP_STORE; in RenderUpscale()
445 renderPassUpscale.renderPassDesc.attachmentHandles[0] = targets_.tex2[idx - 1].GetHandle(); in RenderUpscale()
446 renderPassUpscale.renderPassDesc.renderArea = { 0, 0, targetSize.x, targetSize.y }; in RenderUpscale()
447 cmdList.BeginRenderPass(renderPassUpscale.renderPassDesc, 0, renderPassUpscale.subpassDesc); in RenderUpscale()
477 input = renderPassUpscale in RenderUpscale()
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