Searched refs:renderNodeIndex (Results 1 - 2 of 2) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/ |
H A D | render_graph.h | 136 void RenderCommand(const uint32_t renderNodeIndex, const uint32_t commandListCommandIndex, 141 BASE_NS::array_view<ImageLayout>& finalImageLayouts, const uint32_t renderNodeIndex); 146 void RenderCommand(const uint32_t renderNodeIndex, const uint32_t commandListCommandIndex, 148 void RenderCommand(const uint32_t renderNodeIndex, const uint32_t commandListCommandIndex, 162 const uint32_t renderNodeIndex; member 200 void AddCommandBarrierAndUpdateStateCache(const uint32_t renderNodeIndex, 204 void AddCommandBarrierAndUpdateStateCacheBuffer(const uint32_t renderNodeIndex, 209 void AddCommandBarrierAndUpdateStateCacheImage(const uint32_t renderNodeIndex,
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H A D | render_graph.cpp | 824 void RenderGraph::RenderCommand(const uint32_t renderNodeIndex, const uint32_t commandListCommandIndex, in RenderCommand() argument 842 BeginRenderPassUpdateImageStates(params, gpuQueue, finalImageLayouts, renderNodeIndex); in RenderCommand() 920 array_view<ImageLayout>& finalImageLayouts, const uint32_t renderNodeIndex) in BeginRenderPassUpdateImageStates() 967 stateRef.prevRenderNodeIndex = renderNodeIndex; in BeginRenderPassUpdateImageStates() 1010 void RenderGraph::RenderCommand(const uint32_t renderNodeIndex, const uint32_t commandListCommandIndex, 1032 void RenderGraph::RenderCommand(const uint32_t renderNodeIndex, const uint32_t commandListCommandIndex, 1044 rc.customBarrierCount, rc.vertexIndexBarrierCount, rc.indirectBufferBarrierCount, renderNodeIndex, local 1115 stateRef.prevRenderNodeIndex = params.renderNodeIndex; in UpdateBufferResourceState() 1127 stateRef.prevRenderNodeIndex = params.renderNodeIndex; in UpdateImageResourceState() 1259 AddCommandBarrierAndUpdateStateCacheImage(params.renderNodeIndex, 919 BeginRenderPassUpdateImageStates(BeginRenderPassParameters& params, const GpuQueue& gpuQueue, array_view<ImageLayout>& finalImageLayouts, const uint32_t renderNodeIndex) BeginRenderPassUpdateImageStates() argument [all...] |
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