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Searched refs:renderNodeContextData (Results 1 - 5 of 5) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_graph_manager.cpp266 nodeStore->renderNodeContextData.reserve(reserveSize);
281 auto& contextRef = nodeStore->renderNodeContextData.emplace_back();
326 device_.GetFrameCount(), move(nodeGraphData_[index]->renderNodeContextData) });
377 move(nodeStoreRef.renderNodeContextData[eraseIndex]),
382 nodeStoreRef.renderNodeContextData.erase(nodeStoreRef.renderNodeContextData.begin() + iEraseIndex);
433 nsRef.renderNodeContextData.insert(
434 nsRef.renderNodeContextData.cbegin() + static_cast<ptrdiff_t>(pos), move(rncd));
711 store->renderNodeContextData.erase(store->renderNodeContextData
[all...]
H A Drender_node_graph_node_store.h123 BASE_NS::vector<RenderNodeContextData> renderNodeContextData; member
H A Drender_node_graph_manager.h133 RenderNodeContextData renderNodeContextData; member
/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drenderer.cpp127 auto& nodeContextData = nodeStore.renderNodeContextData[nodeIdx]; in InitializeRenderNodeContextData()
182 auto& submitInfo = nodeStore.renderNodeContextData[nodeIdx].submitInfo; in PatchSignaling()
189 nodeStore.renderNodeContextData[index].submitInfo.signalSemaphore = true; in PatchSignaling()
216 const uint32_t renderNodeCount = static_cast<uint32_t>(renderNodeDataStore->renderNodeContextData.size()); in BeginRenderNodeGraph()
222 const RenderNodeContextData& contextData = renderNodeDataStore->renderNodeContextData[idx]; in BeginRenderNodeGraph()
291 RenderNodeContextData const& renderNodeContextData = nodeStore.renderNodeContextData[nodeIdx]; in RenderNodeExecution() local
292 PLUGIN_ASSERT(renderNodeContextData.renderCommandList); in RenderNodeExecution()
293 RenderCommandList& renderCommandList = *renderNodeContextData.renderCommandList; in RenderNodeExecution()
342 nodeIdxToRenderCommandContextIdx.reserve(nodeStore.renderNodeContextData in IterateRenderBackendNodeGraphNodeStores()
[all...]
H A Drender_graph.cpp647 for (uint32_t nodeIdx = 0; nodeIdx < (uint32_t)graphStore->renderNodeContextData.size(); ++nodeIdx) {
648 auto& ref = graphStore->renderNodeContextData[nodeIdx];
675 PatchGpuResourceQueueTransfers(graphStore->renderNodeContextData, currNodeGpuResourceTransfers_);

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