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Searched refs:renderMeshData (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Dmorphing_system.cpp264 if (const ScopedHandle<const RenderMeshComponent> renderMeshData = in Update()
266 renderMeshData) { in Update()
267 if (const ScopedHandle<const MeshComponent> meshData = meshManager_.Read(renderMeshData->mesh); in Update()
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_holder.cpp2620 CORE3D_NS::RenderMeshComponent renderMeshData; in CreateMultiMeshInstance() local
2623 renderMeshData = *data; in CreateMultiMeshInstance()
2631 *data = renderMeshData; in CreateMultiMeshInstance()
2821 if (auto renderMeshData = renderMeshComponentManager_->Write(target)) { in SetInstanceCountMultimeshArray()
2823 *renderMeshData = *instancingData; in SetInstanceCountMultimeshArray()
2840 } else if (auto renderMeshData = renderMeshComponentManager_->Read(target)) { in SetInstanceCountMultimeshArray()
2842 if (auto data = meshComponentManager_->Read(renderMeshData->mesh)) { in SetInstanceCountMultimeshArray()

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