Home
last modified time | relevance | path

Searched refs:renderMeshBatchComponentManager (Results 1 - 1 of 1) sorted by relevance

/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_holder.cpp2899 auto renderMeshBatchComponentManager = in SetInstanceCountMultimeshArray() local
2901 if (!renderMeshBatchComponentManager->HasComponent(firstBorn)) { in SetInstanceCountMultimeshArray()
2902 renderMeshBatchComponentManager->Create(firstBorn); in SetInstanceCountMultimeshArray()
2904 if (auto batchHandle = renderMeshBatchComponentManager->Write(firstBorn)) { in SetInstanceCountMultimeshArray()

Completed in 5 milliseconds