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Searched refs:renderHandleReference (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_holder.h260 RENDER_NS::RenderHandleReference renderHandleReference, UriHandleType type = HANDLE_TYPE_DO_NOT_CARE);
H A Dscene_holder.cpp2195 BASE_NS::string SceneHolder::GetHandleUri(RENDER_NS::RenderHandleReference renderHandleReference, UriHandleType type) in GetHandleUri() argument
2202 if ((type == HANDLE_TYPE_SHADER && shaderManager.IsShader(renderHandleReference)) || in GetHandleUri()
2204 auto desc = shaderManager.GetIdDesc(renderHandleReference); in GetHandleUri()

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