H A D | render_system.cpp | 141 IRenderHandleComponentManager& renderHandleMgr, const IShaderManager& shaderMgr, const string_view renderSlot, in FillShaderData() 148 auto resourceEntity = LookupResourceByUri(uri, uriManager, renderHandleMgr); in FillShaderData() 151 renderHandleMgr.Create(resourceEntity); in FillShaderData() 152 renderHandleMgr.Write(resourceEntity)->reference = rsd.shader; in FillShaderData() 160 resourceEntity = LookupResourceByUri(uri, uriManager, renderHandleMgr); in FillShaderData() 163 renderHandleMgr.Create(resourceEntity); in FillShaderData() 164 renderHandleMgr.Write(resourceEntity)->reference = rsd.graphicsState; in FillShaderData() 171 resourceEntity = LookupResourceByUri(uri, uriManager, renderHandleMgr); in FillShaderData() 181 renderHandleMgr.Create(resourceEntity); in FillShaderData() 182 renderHandleMgr in FillShaderData() 140 FillShaderData(IEntityManager& em, IUriComponentManager& uriManager, IRenderHandleComponentManager& renderHandleMgr, const IShaderManager& shaderMgr, const string_view renderSlot, RenderSystem::DefaultMaterialShaderData::SingleShaderData& shaderData) FillShaderData() argument 335 FillRenderCameraBaseFromCameraComponent(const IRenderHandleComponentManager& renderHandleMgr, const CameraComponent& cc, RenderCamera& renderCamera, const bool checkCustomTargets) FillRenderCameraBaseFromCameraComponent() argument 398 CreateColorPrePassRenderCamera(const IRenderHandleComponentManager& renderHandleMgr, const ICameraComponentManager& cameraMgr, const RenderCamera& baseCamera, const Entity& prePassEntity, const uint64_t uniqueId) CreateColorPrePassRenderCamera() argument 435 FillRenderEnvironment(const IRenderHandleComponentManager& renderHandleMgr, const uint64_t& nodeLayerMask, const Entity& entity, const EnvironmentComponent& component, RenderCamera::Environment& renderEnv) FillRenderEnvironment() argument 833 GetRenderHandleReferences(const IRenderHandleComponentManager& renderHandleMgr, const array_view<const EntityReference> inputs, array_view<RenderHandleReference>& outputs) GetRenderHandleReferences() argument 845 AddSingleMaterial(const IMaterialComponentManager& materialMgr, const IMaterialExtensionComponentManager& materialExtMgr, const IRenderHandleComponentManager& renderHandleMgr, IRenderDataStoreDefaultMaterial& dataStoreMaterial, const Entity& material, const bool fetchMaterialHandles, const bool checkExtMaterial, const uint32_t materialIndex, const uint32_t matInstanceIndex, const uint32_t matInstanceCount, const bool enableGpuInstancing) AddSingleMaterial() argument 919 AddRenderMaterial(IMaterialComponentManager& materialMgr, IMaterialExtensionComponentManager& materialExtMgr, IRenderHandleComponentManager& renderHandleMgr, IRenderDataStoreDefaultMaterial& dataStoreMaterial, const Entity& material, const uint32_t instanceCount, const bool duplicateMaterialInstances) AddRenderMaterial() argument [all...] |