Searched refs:renderHandleManager (Results 1 - 2 of 2) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | mesh_builder.cpp | 1622 auto renderHandleManager = GetManager<IRenderHandleComponentManager>(ecs); in CreateBuffers() local 1623 if (!renderHandleManager) { in CreateBuffers() 1630 entities.vertexBuffer = CreateBuffer(em, *renderHandleManager, handles.vertexBuffer); in CreateBuffers() 1634 entities.indexBuffer = CreateBuffer(em, *renderHandleManager, handles.indexBuffer); in CreateBuffers() 1638 entities.jointBuffer = CreateBuffer(em, *renderHandleManager, handles.jointBuffer); in CreateBuffers() 1642 entities.morphBuffer = CreateBuffer(em, *renderHandleManager, handles.morphBuffer); in CreateBuffers()
|
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | render_system.cpp | 779 void SetupSubmeshBuffers(const IRenderHandleComponentManager& renderHandleManager, const MeshComponent& desc, in SetupSubmeshBuffers() argument 798 vb.bufferHandle = renderHandleManager.GetRenderHandleReference(acc.buffer); in SetupSubmeshBuffers() 817 renderHandleManager.GetRenderHandleReference(submesh.indexBuffer.buffer); in SetupSubmeshBuffers() 824 renderHandleManager.GetRenderHandleReference(submesh.indirectArgsBuffer.buffer); in SetupSubmeshBuffers()
|
Completed in 13 milliseconds