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Searched refs:renderHandleManager (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dmesh_builder.cpp1622 auto renderHandleManager = GetManager<IRenderHandleComponentManager>(ecs); in CreateBuffers() local
1623 if (!renderHandleManager) { in CreateBuffers()
1630 entities.vertexBuffer = CreateBuffer(em, *renderHandleManager, handles.vertexBuffer); in CreateBuffers()
1634 entities.indexBuffer = CreateBuffer(em, *renderHandleManager, handles.indexBuffer); in CreateBuffers()
1638 entities.jointBuffer = CreateBuffer(em, *renderHandleManager, handles.jointBuffer); in CreateBuffers()
1642 entities.morphBuffer = CreateBuffer(em, *renderHandleManager, handles.morphBuffer); in CreateBuffers()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp779 void SetupSubmeshBuffers(const IRenderHandleComponentManager& renderHandleManager, const MeshComponent& desc, in SetupSubmeshBuffers() argument
798 vb.bufferHandle = renderHandleManager.GetRenderHandleReference(acc.buffer); in SetupSubmeshBuffers()
817 renderHandleManager.GetRenderHandleReference(submesh.indexBuffer.buffer); in SetupSubmeshBuffers()
824 renderHandleManager.GetRenderHandleReference(submesh.indirectArgsBuffer.buffer); in SetupSubmeshBuffers()

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