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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dscene_util.cpp355 auto* renderHandleCM = GetManager<IRenderHandleComponentManager>(ecs); in CreateReflectionPlaneObjectFromEntity() local
357 auto shaderEntity = LookupResourceByUri(uri, *uriCM, *renderHandleCM); in CreateReflectionPlaneObjectFromEntity()
360 renderHandleCM->Create(shaderEntity); in CreateReflectionPlaneObjectFromEntity()
361 renderHandleCM->Write(shaderEntity)->reference = device.GetShaderManager().GetShaderHandle(uri); in CreateReflectionPlaneObjectFromEntity()

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