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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp533 RenderCamera::Fog renderFog; in GetRenderCameraFogFromComponent() local
535 return renderFog; in GetRenderCameraFogFromComponent()
539 RenderCamera::Fog& renderFog) { in GetRenderCameraFogFromComponent()
540 renderFog.id = entity.id; in GetRenderCameraFogFromComponent()
541 renderFog.layerMask = nodeLayerMask; in GetRenderCameraFogFromComponent()
543 renderFog.firstLayer = { component.density, component.heightFalloff, component.heightFogOffset, 0.0f }; in GetRenderCameraFogFromComponent()
544 renderFog.secondLayer = { component.layerDensity, component.layerHeightFalloff, component.layerHeightFogOffset, in GetRenderCameraFogFromComponent()
546 renderFog.baseFactors = { component.startDistance, component.cuttoffDistance, component.maxOpacity, 0.0f }; in GetRenderCameraFogFromComponent()
547 renderFog.inscatteringColor = component.inscatteringColor; in GetRenderCameraFogFromComponent()
548 renderFog in GetRenderCameraFogFromComponent()
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