Home
last modified time | relevance | path

Searched refs:renderCommandList (Results 1 - 6 of 6) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drenderer.cpp153 nodeContextData.renderCommandList = in InitializeRenderNodeContextData()
162 *nodeContextData.nodeContextPsoMgr, *nodeContextData.renderCommandList, in InitializeRenderNodeContextData()
223 contextData.renderCommandList->BeginFrame(); in BeginRenderNodeGraph()
292 PLUGIN_ASSERT(renderNodeContextData.renderCommandList); in RenderNodeExecution()
293 RenderCommandList& renderCommandList = *renderNodeContextData.renderCommandList; in RenderNodeExecution() local
303 taskId++, CreateFunctionTask([&timerRef, &renderNode, &renderCommandList]() { in RenderNodeExecution()
306 renderCommandList.BeforeRenderNodeExecuteFrame(); in RenderNodeExecution()
307 renderNode.ExecuteFrame(renderCommandList); in RenderNodeExecution()
308 renderCommandList in RenderNodeExecution()
[all...]
H A Drender_graph.cpp510 const GpuQueue acquireGpuQueue = acquireNodeRef.renderCommandList->GetGpuQueue(); in PatchGpuResourceQueueTransfers()
515 releaseGpuQueue = releaseNodeRef.renderCommandList->GetGpuQueue(); in PatchGpuResourceQueueTransfers()
524 const uint32_t rcIndex = releaseNodeRef.renderCommandList->GetRenderCommandCount() - 1; in PatchGpuResourceQueueTransfers()
525 const RenderCommandWithType& cmdRef = releaseNodeRef.renderCommandList->GetRenderCommands()[rcIndex]; in PatchGpuResourceQueueTransfers()
534 releaseNodeRef.renderCommandList->SetValidGpuQueueReleaseAcquireBarriers(); in PatchGpuResourceQueueTransfers()
539 const RenderCommandWithType& cmdRef = acquireNodeRef.renderCommandList->GetRenderCommands()[rcIndex]; in PatchGpuResourceQueueTransfers()
548 acquireNodeRef.renderCommandList->SetValidGpuQueueReleaseAcquireBarriers(); in PatchGpuResourceQueueTransfers()
663 stateCache.multiRenderPassStore.supportOpen = ref.renderCommandList->HasMultiRenderCommandListSubpasses();
664 array_view<const RenderCommandWithType> cmdListRef = ref.renderCommandList->GetRenderCommands();
837 const GpuQueue gpuQueue = nodeData.renderCommandList in RenderCommand()
[all...]
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_graph_node_store.h56 RenderCommandList* renderCommandList { nullptr };
84 BASE_NS::unique_ptr<RenderCommandList> renderCommandList; member
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Drender_backend_vk.cpp564 const VkQueue queue = deviceVk_.GetGpuQueue(renderContextRef.renderCommandList->GetGpuQueue()).queue;
598 const MultiRenderPassCommandListData& mrpData = ref.renderCommandList->GetMultiRenderCommandListData();
660 const MultiRenderPassCommandListData& mrpData = ref.renderCommandList->GetMultiRenderCommandListData();
685 const RenderCommandList& renderCommandList = *renderCommandCtx.renderCommandList;
719 const MultiRenderPassCommandListData mrpcld = renderCommandList.GetMultiRenderCommandListData();
720 const array_view<const RenderCommandWithType> rcRef = renderCommandList.GetRenderCommands();
754 const array_view<const RenderCommandWithType> mlaRcRef = currContext.renderCommandList->GetRenderCommands();
755 const auto& mla = currContext.renderCommandList->GetMultiRenderCommandListData();
796 const RenderCommandList& renderCommandList, NodeContextPoolManage
[all...]
H A Drender_backend_vk.h158 const RenderCommandList& renderCommandList, StateCache& stateCache, NodeContextDescriptorSetManager& ncdsm);
167 const RenderCommandList& renderCommandList, NodeContextPoolManager& poolMgr);
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp934 for (const auto& ref : renderCommandCtx.renderCommandList->GetRenderCommands()) { in RenderSingleCommandList()

Completed in 11 milliseconds