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Searched refs:renderArea (Results 1 - 20 of 20) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/
H A Drender_node_scene_util.cpp84 void UpdateRenderArea(const Math::Vec4& scissor, RenderPassDesc::RenderArea& renderArea) in UpdateRenderArea() argument
88 const float fWidth = static_cast<float>(renderArea.extentWidth); in UpdateRenderArea()
89 const float fHeight = static_cast<float>(renderArea.extentHeight); in UpdateRenderArea()
96 renderArea = { in UpdateRenderArea()
222 renderPass.renderPassDesc.renderArea = { 0, 0, camera.renderResolution.x, camera.renderResolution.y }; in UpdateRenderPassFromCamera()
227 UpdateRenderArea(camera.scissor, renderPass.renderPassDesc.renderArea); in UpdateRenderPassFromCamera()
234 renderPass.renderPassDesc.renderArea = { 0, 0, camera.renderResolution.x, camera.renderResolution.y }; in UpdateRenderPassFromCustomCamera()
240 UpdateRenderArea(camera.scissor, renderPass.renderPassDesc.renderArea); in UpdateRenderPassFromCustomCamera()
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_motion_blur.cpp191 renderPass.renderPassDesc.renderArea = { 0, 0, motionBlurInfo_.size.x, motionBlurInfo_.size.y }; in Execute()
223 const float fWidth = static_cast<float>(renderPass.renderPassDesc.renderArea.extentWidth); in Execute()
224 const float fHeight = static_cast<float>(renderPass.renderPassDesc.renderArea.extentHeight); in Execute()
246 renderPass.renderPassDesc.renderArea = { 0, 0, tileImageSize_.x, tileImageSize_.y }; in ExecuteTileVelocity()
261 const float fWidth = static_cast<float>(renderPass.renderPassDesc.renderArea.extentWidth); in ExecuteTileVelocity()
262 const float fHeight = static_cast<float>(renderPass.renderPassDesc.renderArea.extentHeight); in ExecuteTileVelocity()
H A Drender_copy.cpp51 rp.renderPassDesc.renderArea = { 0, 0, desc.width, desc.height }; in CreateRenderPass()
146 const float fWidth = static_cast<float>(renderPass.renderPassDesc.renderArea.extentWidth); in Execute()
147 const float fHeight = static_cast<float>(renderPass.renderPassDesc.renderArea.extentHeight); in Execute()
H A Drender_blur.cpp112 renderPass.renderPassDesc.renderArea = { 0, 0, imageData_.size.x, imageData_.size.y }; in Execute()
213 renderPass.renderPassDesc.renderArea = { 0, 0, currWidth, currHeight }; in RenderData()
370 renderPass.renderPassDesc.renderArea = { 0, 0, size.x, size.y }; in RenderGaussian()
H A Drender_bloom.cpp353 renderPass.renderPassDesc.renderArea = { 0, 0, targetSize.x, targetSize.y }; in RenderDownscaleAndThreshold()
396 renderPass.renderPassDesc.renderArea = { 0, 0, targetSize.x, targetSize.y }; in RenderDownscale()
446 renderPassUpscale.renderPassDesc.renderArea = { 0, 0, targetSize.x, targetSize.y }; in RenderUpscale()
486 renderPass.renderPassDesc.renderArea = { 0, 0, targetSize.x, targetSize.y }; in RenderCombine()
707 renderPass.renderPassDesc.renderArea = { 0, 0, baseSize_.x, baseSize_.y }; in CreateRenderPsos()
H A Drender_node_shader_passes_generic.cpp63 rp.renderPassDesc.renderArea = renderPassInput.renderPassDesc.renderArea; in ConvertToLowLevelRenderPass()
H A Drender_node_mip_chain_post_process.cpp337 renderPass.renderPassDesc.renderArea = { 0, 0, imageDesc.width, imageDesc.height }; in RenderGraphics()
360 renderPass.renderPassDesc.renderArea = { 0, 0, width, height }; in RenderGraphics()
H A Drender_node_single_post_process.cpp349 const float fWidth = static_cast<float>(renderPass.renderPassDesc.renderArea.extentWidth); in ExecuteSinglePostProcess()
350 const float fHeight = static_cast<float>(renderPass.renderPassDesc.renderArea.extentHeight); in ExecuteSinglePostProcess()
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_util.cpp329 rpDesc.renderArea = { 0, 0, width, height }; in CreateRenderPass()
339 static_cast<float>(renderPass.renderPassDesc.renderArea.extentWidth), in CreateDefaultViewport()
340 static_cast<float>(renderPass.renderPassDesc.renderArea.extentHeight), in CreateDefaultViewport()
351 renderPass.renderPassDesc.renderArea.extentWidth, in CreateDefaultScissor()
352 renderPass.renderPassDesc.renderArea.extentHeight, in CreateDefaultScissor()
H A Drender_command_list.cpp166 if ((renderPassDesc.renderArea.extentWidth == 0) || (renderPassDesc.renderArea.extentHeight == 0)) { in ValidateRenderPassAttachment()
169 renderPassDesc.renderArea.extentWidth, renderPassDesc.renderArea.extentHeight, nodeName.data()); in ValidateRenderPassAttachment()
171 if ((renderPassDesc.renderArea.offsetX >= static_cast<int32_t>(baseWidth)) || in ValidateRenderPassAttachment()
172 (renderPassDesc.renderArea.offsetY >= static_cast<int32_t>(baseHeight))) { in ValidateRenderPassAttachment()
176 renderPassDesc.renderArea.offsetX, renderPassDesc.renderArea.offsetY, baseWidth, baseHeight, in ValidateRenderPassAttachment()
883 data->renderPassDesc.renderArea.extentWidth = Math::max(1u, data->renderPassDesc.renderArea in BeginRenderPass()
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H A Drender_node_post_process_util.cpp80 rp.renderPassDesc.renderArea = { 0, 0, desc.width, desc.height }; in CreateRenderPass()
558 const float fWidth = static_cast<float>(renderPass.renderPassDesc.renderArea.extentWidth); in ExecuteCombine()
559 const float fHeight = static_cast<float>(renderPass.renderPassDesc.renderArea.extentHeight); in ExecuteCombine()
668 const float fWidth = static_cast<float>(renderPass.renderPassDesc.renderArea.extentWidth); in ExecuteTAA()
669 const float fHeight = static_cast<float>(renderPass.renderPassDesc.renderArea.extentHeight); in ExecuteTAA()
696 rp.renderPassDesc.renderArea = { 0, 0, desc.width, desc.height }; in ExecuteDofBlur()
747 const float fWidth = static_cast<float>(rp.renderPassDesc.renderArea.extentWidth); in ExecuteDofBlur()
748 const float fHeight = static_cast<float>(rp.renderPassDesc.renderArea.extentHeight); in ExecuteDofBlur()
810 const float fWidth = static_cast<float>(renderPass.renderPassDesc.renderArea.extentWidth); in ExecuteDof()
811 const float fHeight = static_cast<float>(renderPass.renderPassDesc.renderArea in ExecuteDof()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Drender_backend_vk.cpp1386 VkRect2D renderArea {
1387 { renderPassDesc.renderArea.offsetX, renderPassDesc.renderArea.offsetY },
1388 { renderPassDesc.renderArea.extentWidth, renderPassDesc.renderArea.extentHeight },
1392 renderArea.offset.x = Math::min(renderArea.offset.x, static_cast<int32_t>(lowLevelData.framebufferSize.width));
1393 renderArea.offset.y = Math::min(renderArea.offset.y, static_cast<int32_t>(lowLevelData.framebufferSize.height));
1394 renderArea
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_copy_helper.cpp44 rp.renderPassDesc.renderArea = { 0, 0, desc.width, desc.height }; in CreateRenderPass()
H A Drender_node_camera_single_post_process.cpp358 const float fWidth = static_cast<float>(renderPass.renderPassDesc.renderArea.extentWidth); in ExecuteSinglePostProcess()
359 const float fHeight = static_cast<float>(renderPass.renderPassDesc.renderArea.extentHeight); in ExecuteSinglePostProcess()
H A Drender_node_camera_cubemap.cpp231 renderPass.renderPassDesc.renderArea = { 0U, 0U, currSize.x, currSize.y }; in ExecuteSinglePostProcess()
276 renderPass.renderPassDesc.renderArea = { 0U, 0U, currSize.x, currSize.y }; in ExecuteSinglePostProcess()
H A Drender_node_default_material_deferred_shading.cpp212 const float fWidth = static_cast<float>(renderPass_.renderPassDesc.renderArea.extentWidth); in RenderData()
213 const float fHeight = static_cast<float>(renderPass_.renderPassDesc.renderArea.extentHeight); in RenderData()
H A Drender_node_default_shadows_blur.cpp153 renderPass.renderPassDesc.renderArea = { 0, 0, tempImage.width, tempImage.height }; in ProcessSingleShadow()
H A Drender_node_default_shadow_render_slot.cpp559 renderPass.renderPassDesc.renderArea = { 0, 0, buffers.width, buffers.height }; in CreateRenderPass()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dpipeline_state_desc.h1011 RenderArea renderArea; member
1030 RenderPassDesc::RenderArea renderArea; member
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp377 if ((frameBuffer.width == rpd.renderArea.extentWidth) && (frameBuffer.height == rpd.renderArea.extentHeight)) { in Invalidate()
383 const GLint X = static_cast<const GLint>(rpd.renderArea.offsetX); in Invalidate()
384 const GLint Y = static_cast<const GLint>(rpd.renderArea.offsetY); in Invalidate()
385 const GLsizei W = static_cast<const GLsizei>(rpd.renderArea.extentWidth); in Invalidate()
386 const GLsizei H = static_cast<const GLsizei>(rpd.renderArea.extentHeight); in Invalidate()
1450 renderArea_ = rpd.renderArea; // can subpasses have different render areas? in RenderCommandBeginRenderPass()

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