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Searched refs:recursive (Results 1 - 25 of 40) sorted by relevance

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/foundation/arkui/ace_engine/frameworks/core/components_ng/syntax/
H A Dcontent_slot_node.h63 void OnAttachToMainTree(bool recursive) override
65 UINode::OnAttachToMainTree(recursive);
71 void OnDetachFromMainTree(bool recursive, PipelineContext* context = nullptr) override
73 UINode::OnDetachFromMainTree(recursive, context);
H A Dlazy_for_each_node.h187 void OnAttachToMainTree(bool recursive) override
189 UINode::OnAttachToMainTree(recursive);
200 void OnDetachFromMainTree(bool recursive, PipelineContext* context = nullptr) override
202 UINode::OnDetachFromMainTree(recursive, context);
206 item.second.second->DetachFromMainTree(recursive);
213 void OnOffscreenProcess(bool recursive) override
215 UINode::OnOffscreenProcess(recursive);
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/navrouter/
H A Dnavrouter_group_node.h57 void OnDetachFromMainTree(bool recursive, PipelineContext* context = nullptr) override;
58 void OnAttachToMainTree(bool recursive) override;
60 void OnOffscreenProcess(bool recursive) override;
H A Dnavrouter_group_node.cpp56 void NavRouterGroupNode::OnDetachFromMainTree(bool recursive, PipelineContext* context) in OnDetachFromMainTree() argument
76 FrameNode::OnDetachFromMainTree(recursive, context); in OnDetachFromMainTree()
79 void NavRouterGroupNode::OnAttachToMainTree(bool recursive) in OnAttachToMainTree() argument
84 FrameNode::OnAttachToMainTree(recursive); in OnAttachToMainTree()
87 void NavRouterGroupNode::OnOffscreenProcess(bool recursive) in OnOffscreenProcess() argument
90 FrameNode::OnOffscreenProcess(recursive); in OnOffscreenProcess()
H A Dnavdestination_group_node.h61 void OnAttachToMainTree(bool recursive) override;
63 void OnOffscreenProcess(bool recursive) override;
H A Dnavdestination_group_node.cpp88 void NavDestinationGroupNode::OnAttachToMainTree(bool recursive) in OnAttachToMainTree() argument
93 FrameNode::OnAttachToMainTree(recursive); in OnAttachToMainTree()
97 void NavDestinationGroupNode::OnOffscreenProcess(bool recursive) in OnOffscreenProcess() argument
100 FrameNode::OnOffscreenProcess(recursive); in OnOffscreenProcess()
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/tabs/
H A Dtab_content_node.h34 void OnAttachToMainTree(bool recursive) override;
35 void OnDetachFromMainTree(bool recursive, PipelineContext* context = nullptr) override;
37 void OnOffscreenProcess(bool recursive) override;
H A Dtab_content_node.cpp28 void TabContentNode::OnAttachToMainTree(bool recursive) in OnAttachToMainTree() argument
30 FrameNode::OnAttachToMainTree(recursive); in OnAttachToMainTree()
34 FrameNode::OnOffscreenProcess(recursive); in OnAttachToMainTree()
37 void TabContentNode::OnDetachFromMainTree(bool recursive, PipelineContext* context) in OnDetachFromMainTree() argument
39 FrameNode::OnDetachFromMainTree(recursive, context); in OnDetachFromMainTree()
50 void TabContentNode::OnOffscreenProcess(bool recursive) in OnOffscreenProcess() argument
53 FrameNode::OnOffscreenProcess(recursive); in OnOffscreenProcess()
/foundation/filemanagement/file_api/interfaces/kits/js/src/mod_file/class_file/
H A Dfile_n_exporter.h56 bool recursive = false; member
66 bool recursive = false; member
76 bool recursive = false; member
91 bool recursive = false; member
H A Dfile_n_exporter.cpp265 if (asyncCallbackInfo->recursive && Mkdirs(path)) { in MkdirExec()
298 if (asyncCallbackInfo->recursive && Rmdirs(path)) { in RmdirExec()
340 bool rec = asyncCallbackInfo->recursive; in GetExec()
960 bool recursive = false; in Mkdir() local
961 tie(succ, recursive) = NVal(env, funcArg[NARG_POS::FIRST]).GetProp("recursive").ToBool(); in Mkdir()
970 asyncCallbackInfo->recursive = recursive; in Mkdir()
997 bool recursive = false; in Rmdir() local
998 tie(succ, recursive) in Rmdir()
1034 bool recursive = false; Get() local
[all...]
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/navigation/
H A Dtitle_bar_node.cpp56 void TitleBarNode::OnAttachToMainTree(bool recursive) in OnAttachToMainTree() argument
58 FrameNode::OnAttachToMainTree(recursive); in OnAttachToMainTree()
H A Dtitle_bar_node.h95 void OnAttachToMainTree(bool recursive) override;
H A Dnavigation_group_node.h218 void OnDetachFromMainTree(bool recursive, PipelineContext* context = nullptr) override;
219 void OnAttachToMainTree(bool recursive) override;
/foundation/arkui/ace_engine/frameworks/core/components_ng/base/
H A Dui_node.h78 virtual void AttachContext(PipelineContext* context, bool recursive = false);
79 virtual void DetachContext(bool recursive = false);
111 [[deprecated]] void AttachToMainTree(bool recursive = false);
112 void AttachToMainTree(bool recursive, PipelineContext* context);
113 void DetachFromMainTree(bool recursive = false);
119 void ProcessOffscreenTask(bool recursive = false);
833 virtual void OnAttachToMainTree(bool recursive = false);
834 virtual void OnDetachFromMainTree(bool recursive = false, PipelineContext* context = nullptr);
841 virtual void OnOffscreenProcess(bool recursive) {} in OnOffscreenProcess() argument
H A Dui_node.cpp80 void UINode::AttachContext(PipelineContext* context, bool recursive) in AttachContext() argument
88 if (recursive) { in AttachContext()
90 child->AttachContext(context, recursive); in AttachContext()
95 void UINode::DetachContext(bool recursive) in DetachContext() argument
108 if (recursive) { in DetachContext()
110 child->DetachContext(recursive); in DetachContext()
385 // The recursive flag will used by RenderContext, if recursive flag is false, in OnRemoveFromParent()
664 void UINode::AttachToMainTree(bool recursive, PipelineContext* context) in AttachToMainTree() argument
676 OnAttachToMainTree(recursive); in AttachToMainTree()
690 AttachToMainTree(bool recursive) AttachToMainTree() argument
708 DetachFromMainTree(bool recursive) DetachFromMainTree() argument
761 ProcessOffscreenTask(bool recursive) ProcessOffscreenTask() argument
[all...]
H A Dframe_node.h503 void OnDetachFromMainTree(bool recursive, PipelineContext* context) override;
504 void OnAttachToMainTree(bool recursive) override;
957 void AttachContext(PipelineContext* context, bool recursive = false) override;
958 void DetachContext(bool recursive = false) override;
/foundation/arkui/ace_engine/test/component_test/tools/previewer_host/main/
H A Dgitee_rest_api.js94 fs.mkdirSync(path.join(outputDir, fileName), { recursive: true });
125 fs.mkdirSync(outputDirectory, { recursive: true });
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Dnode_system.h66 ISceneNode* CloneNode(const ISceneNode& node, bool recursive) override;
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/form/
H A Dform_node.cpp255 void FormNode::OnDetachFromMainTree(bool recursive, PipelineContext* context) in OnDetachFromMainTree() argument
259 FrameNode::OnDetachFromMainTree(recursive, context); in OnDetachFromMainTree()
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/systems/
H A Dintf_node_system.h224 * @param recursive Set to true to also clone all children of the node recursively.
226 virtual ISceneNode* CloneNode(const ISceneNode& node, bool recursive) = 0;
/foundation/graphic/graphic_3d/lume/LumeEcsSerializer/EcsSerializer/include/ecs_serializer/
H A Dintf_entity_collection.h102 virtual void MarkModified(bool modified, bool recursive) = 0;
/foundation/filemanagement/dfs_service/services/cloudfiledaemon/src/ipc/
H A Dcloud_daemon.cpp122 const auto copyOptions = filesystem::copy_options::overwrite_existing | filesystem::copy_options::recursive; in HandleStartMove()
/foundation/graphic/graphic_2d/rosen/test/render_service/render_service_base/fuzztest/pipeline/rsrendernode_fuzzer/
H A Drsrendernode_fuzzer.cpp110 bool recursive = GetData<bool>(); in RSBaseRenderNodeFuzzTest() local
129 node->HasDisappearingTransition(recursive); in RSBaseRenderNodeFuzzTest()
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/interface/
H A Dintf_entity_collection.h112 virtual void MarkModified(bool modified, bool recursive) = 0;
/foundation/graphic/graphic_3d/lume/LumeEcsSerializer/EcsSerializer/src/ecs_serializer/
H A Dentity_collection.cpp88 void MarkModified(bool modified, bool recursive) override;
542 void EntityCollection::MarkModified(bool modified, bool recursive)
544 if (recursive && !collections_.empty()) {

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