/foundation/arkui/ace_engine/frameworks/core/components_ng/syntax/ |
H A D | content_slot_node.h | 63 void OnAttachToMainTree(bool recursive) override 65 UINode::OnAttachToMainTree(recursive); 71 void OnDetachFromMainTree(bool recursive, PipelineContext* context = nullptr) override 73 UINode::OnDetachFromMainTree(recursive, context);
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H A D | lazy_for_each_node.h | 187 void OnAttachToMainTree(bool recursive) override 189 UINode::OnAttachToMainTree(recursive); 200 void OnDetachFromMainTree(bool recursive, PipelineContext* context = nullptr) override 202 UINode::OnDetachFromMainTree(recursive, context); 206 item.second.second->DetachFromMainTree(recursive); 213 void OnOffscreenProcess(bool recursive) override 215 UINode::OnOffscreenProcess(recursive);
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/navrouter/ |
H A D | navrouter_group_node.h | 57 void OnDetachFromMainTree(bool recursive, PipelineContext* context = nullptr) override; 58 void OnAttachToMainTree(bool recursive) override; 60 void OnOffscreenProcess(bool recursive) override;
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H A D | navrouter_group_node.cpp | 56 void NavRouterGroupNode::OnDetachFromMainTree(bool recursive, PipelineContext* context) in OnDetachFromMainTree() argument 76 FrameNode::OnDetachFromMainTree(recursive, context); in OnDetachFromMainTree() 79 void NavRouterGroupNode::OnAttachToMainTree(bool recursive) in OnAttachToMainTree() argument 84 FrameNode::OnAttachToMainTree(recursive); in OnAttachToMainTree() 87 void NavRouterGroupNode::OnOffscreenProcess(bool recursive) in OnOffscreenProcess() argument 90 FrameNode::OnOffscreenProcess(recursive); in OnOffscreenProcess()
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H A D | navdestination_group_node.h | 61 void OnAttachToMainTree(bool recursive) override; 63 void OnOffscreenProcess(bool recursive) override;
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H A D | navdestination_group_node.cpp | 88 void NavDestinationGroupNode::OnAttachToMainTree(bool recursive) in OnAttachToMainTree() argument 93 FrameNode::OnAttachToMainTree(recursive); in OnAttachToMainTree() 97 void NavDestinationGroupNode::OnOffscreenProcess(bool recursive) in OnOffscreenProcess() argument 100 FrameNode::OnOffscreenProcess(recursive); in OnOffscreenProcess()
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/tabs/ |
H A D | tab_content_node.h | 34 void OnAttachToMainTree(bool recursive) override; 35 void OnDetachFromMainTree(bool recursive, PipelineContext* context = nullptr) override; 37 void OnOffscreenProcess(bool recursive) override;
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H A D | tab_content_node.cpp | 28 void TabContentNode::OnAttachToMainTree(bool recursive) in OnAttachToMainTree() argument 30 FrameNode::OnAttachToMainTree(recursive); in OnAttachToMainTree() 34 FrameNode::OnOffscreenProcess(recursive); in OnAttachToMainTree() 37 void TabContentNode::OnDetachFromMainTree(bool recursive, PipelineContext* context) in OnDetachFromMainTree() argument 39 FrameNode::OnDetachFromMainTree(recursive, context); in OnDetachFromMainTree() 50 void TabContentNode::OnOffscreenProcess(bool recursive) in OnOffscreenProcess() argument 53 FrameNode::OnOffscreenProcess(recursive); in OnOffscreenProcess()
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/foundation/filemanagement/file_api/interfaces/kits/js/src/mod_file/class_file/ |
H A D | file_n_exporter.h | 56 bool recursive = false; member 66 bool recursive = false; member 76 bool recursive = false; member 91 bool recursive = false; member
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H A D | file_n_exporter.cpp | 265 if (asyncCallbackInfo->recursive && Mkdirs(path)) { in MkdirExec() 298 if (asyncCallbackInfo->recursive && Rmdirs(path)) { in RmdirExec() 340 bool rec = asyncCallbackInfo->recursive; in GetExec() 960 bool recursive = false; in Mkdir() local 961 tie(succ, recursive) = NVal(env, funcArg[NARG_POS::FIRST]).GetProp("recursive").ToBool(); in Mkdir() 970 asyncCallbackInfo->recursive = recursive; in Mkdir() 997 bool recursive = false; in Rmdir() local 998 tie(succ, recursive) in Rmdir() 1034 bool recursive = false; Get() local [all...] |
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/navigation/ |
H A D | title_bar_node.cpp | 56 void TitleBarNode::OnAttachToMainTree(bool recursive) in OnAttachToMainTree() argument 58 FrameNode::OnAttachToMainTree(recursive); in OnAttachToMainTree()
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H A D | title_bar_node.h | 95 void OnAttachToMainTree(bool recursive) override;
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H A D | navigation_group_node.h | 218 void OnDetachFromMainTree(bool recursive, PipelineContext* context = nullptr) override; 219 void OnAttachToMainTree(bool recursive) override;
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/foundation/arkui/ace_engine/frameworks/core/components_ng/base/ |
H A D | ui_node.h | 78 virtual void AttachContext(PipelineContext* context, bool recursive = false); 79 virtual void DetachContext(bool recursive = false); 111 [[deprecated]] void AttachToMainTree(bool recursive = false); 112 void AttachToMainTree(bool recursive, PipelineContext* context); 113 void DetachFromMainTree(bool recursive = false); 119 void ProcessOffscreenTask(bool recursive = false); 833 virtual void OnAttachToMainTree(bool recursive = false); 834 virtual void OnDetachFromMainTree(bool recursive = false, PipelineContext* context = nullptr); 841 virtual void OnOffscreenProcess(bool recursive) {} in OnOffscreenProcess() argument
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H A D | ui_node.cpp | 80 void UINode::AttachContext(PipelineContext* context, bool recursive) in AttachContext() argument 88 if (recursive) { in AttachContext() 90 child->AttachContext(context, recursive); in AttachContext() 95 void UINode::DetachContext(bool recursive) in DetachContext() argument 108 if (recursive) { in DetachContext() 110 child->DetachContext(recursive); in DetachContext() 385 // The recursive flag will used by RenderContext, if recursive flag is false, in OnRemoveFromParent() 664 void UINode::AttachToMainTree(bool recursive, PipelineContext* context) in AttachToMainTree() argument 676 OnAttachToMainTree(recursive); in AttachToMainTree() 690 AttachToMainTree(bool recursive) AttachToMainTree() argument 708 DetachFromMainTree(bool recursive) DetachFromMainTree() argument 761 ProcessOffscreenTask(bool recursive) ProcessOffscreenTask() argument [all...] |
H A D | frame_node.h | 503 void OnDetachFromMainTree(bool recursive, PipelineContext* context) override; 504 void OnAttachToMainTree(bool recursive) override; 957 void AttachContext(PipelineContext* context, bool recursive = false) override; 958 void DetachContext(bool recursive = false) override;
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/foundation/arkui/ace_engine/test/component_test/tools/previewer_host/main/ |
H A D | gitee_rest_api.js | 94 fs.mkdirSync(path.join(outputDir, fileName), { recursive: true }); 125 fs.mkdirSync(outputDirectory, { recursive: true });
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | node_system.h | 66 ISceneNode* CloneNode(const ISceneNode& node, bool recursive) override;
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/form/ |
H A D | form_node.cpp | 255 void FormNode::OnDetachFromMainTree(bool recursive, PipelineContext* context) in OnDetachFromMainTree() argument 259 FrameNode::OnDetachFromMainTree(recursive, context); in OnDetachFromMainTree()
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/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/systems/ |
H A D | intf_node_system.h | 224 * @param recursive Set to true to also clone all children of the node recursively. 226 virtual ISceneNode* CloneNode(const ISceneNode& node, bool recursive) = 0;
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/foundation/graphic/graphic_3d/lume/LumeEcsSerializer/EcsSerializer/include/ecs_serializer/ |
H A D | intf_entity_collection.h | 102 virtual void MarkModified(bool modified, bool recursive) = 0;
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/foundation/filemanagement/dfs_service/services/cloudfiledaemon/src/ipc/ |
H A D | cloud_daemon.cpp | 122 const auto copyOptions = filesystem::copy_options::overwrite_existing | filesystem::copy_options::recursive; in HandleStartMove()
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/foundation/graphic/graphic_2d/rosen/test/render_service/render_service_base/fuzztest/pipeline/rsrendernode_fuzzer/ |
H A D | rsrendernode_fuzzer.cpp | 110 bool recursive = GetData<bool>(); in RSBaseRenderNodeFuzzTest() local 129 node->HasDisappearingTransition(recursive); in RSBaseRenderNodeFuzzTest()
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/interface/ |
H A D | intf_entity_collection.h | 112 virtual void MarkModified(bool modified, bool recursive) = 0;
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/foundation/graphic/graphic_3d/lume/LumeEcsSerializer/EcsSerializer/src/ecs_serializer/ |
H A D | entity_collection.cpp | 88 void MarkModified(bool modified, bool recursive) override; 542 void EntityCollection::MarkModified(bool modified, bool recursive) 544 if (recursive && !collections_.empty()) {
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