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Searched refs:rasterizationState (Results 1 - 11 of 11) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dpipeline_state_object_vk.cpp220 const GraphicsState::RasterizationState& rasterizationState = graphicsState.rasterizationState; in GraphicsPipelineStateObjectVk() local
227 (VkBool32)rasterizationState.enableDepthClamp, // depthClampEnable in GraphicsPipelineStateObjectVk()
228 (VkBool32)rasterizationState.enableRasterizerDiscard, // rasterizerDiscardEnable in GraphicsPipelineStateObjectVk()
229 (VkPolygonMode)rasterizationState.polygonMode, // polygonMode in GraphicsPipelineStateObjectVk()
230 (VkCullModeFlags)rasterizationState.cullModeFlags, // cullMode in GraphicsPipelineStateObjectVk()
231 (VkFrontFace)rasterizationState.frontFace, // frontFace in GraphicsPipelineStateObjectVk()
232 (VkBool32)rasterizationState.enableDepthBias, // depthBiasEnable in GraphicsPipelineStateObjectVk()
233 rasterizationState.depthBiasConstantFactor, // depthBiasConstantFactor in GraphicsPipelineStateObjectVk()
234 rasterizationState in GraphicsPipelineStateObjectVk()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dscene_util.cpp616 gs.rasterizationState.cullModeFlags = info.cullModeFlags; in GetDefaultMaterialShaderData()
617 gs.rasterizationState.frontFace = info.frontFace; in GetDefaultMaterialShaderData()
629 gs.rasterizationState.cullModeFlags = info.cullModeFlags; in GetDefaultMaterialShaderData()
630 gs.rasterizationState.frontFace = info.frontFace; in GetDefaultMaterialShaderData()
657 gs.rasterizationState.cullModeFlags = info.cullModeFlags; in GetDefaultMaterialShaderData()
658 gs.rasterizationState.frontFace = info.frontFace; in GetDefaultMaterialShaderData()
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp1351 if (cacheState_.rasterizationState.enableRasterizerDiscard) { // Rasterizer discard affects glClearBuffer* in DoSubPass()
1384 if (cacheState_.rasterizationState.enableRasterizerDiscard) { // Rasterizer discard affects glClearBuffer* in DoSubPass()
2279 if (renderCmd.lineWidth != cacheState_.rasterizationState.lineWidth) { in RenderCommandDynamicStateLineWidth()
2280 cacheState_.rasterizationState.lineWidth = renderCmd.lineWidth; in RenderCommandDynamicStateLineWidth()
2792 /// GRAPHICSSTATE rasterizationState in PrimeCache()
2793 const auto& rs = graphicsState.rasterizationState; in PrimeCache()
2794 auto& crs = cacheState_.rasterizationState; in PrimeCache()
2950 const auto& rs = graphicsState.rasterizationState; in UpdateRasterizationState()
2951 auto& crs = cacheState_.rasterizationState; in UpdateRasterizationState()
/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_state_loader_util.cpp285 if (const json::value* rasterizationStateIt = jsonData.find("rasterizationState"); rasterizationStateIt) { in ParseSingleState()
288 graphicsState.rasterizationState = context.data; in ParseSingleState()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dpipeline_state_desc.h1236 RasterizationState rasterizationState; member
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_depth_render_slot.cpp476 gfxState.rasterizationState.frontFace = FrontFace::CORE_FRONT_FACE_CLOCKWISE; in CreateNewPso()
H A Drender_node_default_shadow_render_slot.cpp500 gfxState.rasterizationState.frontFace = FrontFace::CORE_FRONT_FACE_CLOCKWISE; in CreateNewPso()
H A Drender_node_default_material_render_slot.cpp761 gfxState.rasterizationState.frontFace = FrontFace::CORE_FRONT_FACE_CLOCKWISE; in CreateNewPso()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_exporter.cpp1117 if (gfxState.rasterizationState.cullModeFlags == CullModeFlagBits::CORE_CULL_MODE_NONE) { in UpdateShaderStateToGltfMaterial()
1131 if (gfxState.rasterizationState.cullModeFlags == CullModeFlagBits::CORE_CULL_MODE_NONE) { in UpdateShaderStateToGltfMaterial()
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp128 const uint64_t rsHash = hash(state.rasterizationState); in hash()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp176 gfxState.rasterizationState.cullModeFlags = CullModeFlagBits::CORE_CULL_MODE_NONE; in FillShaderData()

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