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Searched refs:radians (Results 1 - 8 of 8) sorted by relevance

/foundation/multimedia/image_effect/frameworks/native/render_environment/core/
H A Drender_opengl_renderer.cpp70 trans = glm::rotate(trans, glm::radians(90.0f), glm::vec3(0.0, 0.0, 1.0)); in ProcessTransform()
74 trans = glm::rotate(trans, glm::radians(90.0f), glm::vec3(0.0, 0.0, 1.0)); in ProcessTransform()
79 trans = glm::rotate(trans, glm::radians(90.0f), glm::vec3(0.0, 0.0, 1.0)); in ProcessTransform()
84 trans = glm::rotate(trans, glm::radians(180.0f), glm::vec3(0.0, 0.0, 1.0)); in ProcessTransform()
88 trans = glm::rotate(trans, glm::radians(180.0f), glm::vec3(0.0, 0.0, 1.0)); in ProcessTransform()
93 trans = glm::rotate(trans, glm::radians(180.0f), glm::vec3(0.0, 0.0, 1.0)); in ProcessTransform()
98 trans = glm::rotate(trans, glm::radians(270.0f), glm::vec3(0.0, 0.0, 1.0)); in ProcessTransform()
102 trans = glm::rotate(trans, glm::radians(270.0f), glm::vec3(0.0, 0.0, 1.0)); in ProcessTransform()
107 trans = glm::rotate(trans, glm::radians(270.0f), glm::vec3(0.0, 0.0, 1.0)); in ProcessTransform()
/foundation/multimedia/image_framework/frameworks/innerkitsimpl/converter/include/
H A Dmatrix.h60 static inline float RadiansToDegrees(const float radians) in RadiansToDegrees() argument
62 return radians * (RADIAN_FACTOR / FLOAT_PI); in RadiansToDegrees()
65 static inline float ValueNearToZero(const float radians, bool isSin) in ValueNearToZero() argument
67 float value = (isSin ? sinf(radians) : cosf(radians)); in ValueNearToZero()
/foundation/multimedia/image_effect/frameworks/native/render_environment/base/math/
H A Dmath_utils.h40 return glm::radians(degrees); in Radians()
50 template<class T, class... Vs> static void Rotate(T &result, const T &src, float radians, const Vs &... v) in Rotate() argument
52 result = glm::rotate(src, radians, v...); in Rotate()
/foundation/graphic/graphic_2d/rosen/modules/2d_graphics/include/utils/
H A Dscalar.h46 * @param radians Radians values.
49 inline scalar ConvertRadiansToDegrees(scalar radians) in ConvertRadiansToDegrees() argument
51 return radians * (180 / FLOAT_PI); in ConvertRadiansToDegrees()
/foundation/window/window_manager/utils/test/unittest/
H A Dwm_math_test.cpp65 float radians = MathHelper::PI, degrees = 180.f; in HWTEST_F() local
66 ASSERT_EQ(true, MathHelper::NearZero(MathHelper::ToDegrees(radians) - degrees)); in HWTEST_F()
67 ASSERT_EQ(true, MathHelper::NearZero(MathHelper::ToRadians(degrees) - radians)); in HWTEST_F()
/foundation/multimedia/image_framework/frameworks/innerkitsimpl/converter/src/
H A Dmatrix.cpp49 float radians = DegreesToRadians(degrees); in SetRotate() local
50 return SetSinCos(ValueNearToZero(radians, true), ValueNearToZero(radians, false), px, py); in SetRotate()
/foundation/window/window_manager/utils/include/
H A Dwm_math.h39 inline float ToDegrees(float radians) in ToDegrees() argument
41 return radians * 180.0f / PI; in ToDegrees()
214 // theta is in radians
221 // theta is in radians
224 // theta is in radians
227 // theta is in radians
/foundation/multimedia/image_effect/frameworks/native/render_environment/
H A Drender_environment.cpp328 trans = glm::rotate(trans, glm::radians(90.0f), glm::vec3(0.0, 0.0, 1.0)); in GetTransformMatrix()
331 trans = glm::rotate(trans, glm::radians(180.0f), glm::vec3(0.0, 0.0, 1.0)); in GetTransformMatrix()
334 trans = glm::rotate(trans, glm::radians(270.0f), glm::vec3(0.0, 0.0, 1.0)); in GetTransformMatrix()

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