/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | render_backend_vk.h | 170 NodeContextPsoManager& psoMgr, const NodeContextPoolManager& poolMgr, const StateCache& stateCache); 172 NodeContextPsoManager& psoMgr, const NodeContextPoolManager& poolMgr, const StateCache& stateCache); 174 NodeContextPsoManager& psoMgr, const NodeContextPoolManager& poolMgr, const StateCache& stateCache); 176 NodeContextPsoManager& psoMgr, const NodeContextPoolManager& poolMgr, const StateCache& stateCache); 179 NodeContextPsoManager& psoMgr, const NodeContextPoolManager& poolMgr, StateCache& stateCache); 181 NodeContextPsoManager& psoMgr, const NodeContextPoolManager& poolMgr, const StateCache& stateCache); 183 NodeContextPsoManager& psoMgr, const NodeContextPoolManager& poolMgr, const StateCache& stateCache); 186 NodeContextPsoManager& psoMgr, const NodeContextPoolManager& poolMgr, StateCache& stateCache); 188 NodeContextPsoManager& psoMgr, const NodeContextPoolManager& poolMgr, const StateCache& stateCache); 190 NodeContextPsoManager& psoMgr, cons [all...] |
H A D | render_backend_vk.cpp | 1166 NodeContextPsoManager& psoMgr, const NodeContextPoolManager& poolMgr, StateCache& stateCache) 1177 psoMgr.GetComputePso(psoHandle, &stateCache.lowLevelPipelineLayoutData)); 1191 psoMgr.GetGraphicsPso(psoHandle, stateCache.renderCommandBeginRenderPass->renderPassDesc, 1222 NodeContextPsoManager& psoMgr, const NodeContextPoolManager& poolMgr, const StateCache& stateCache) 1254 NodeContextPsoManager& psoMgr, const NodeContextPoolManager& poolMgr, const StateCache& stateCache) 1282 NodeContextPsoManager& psoMgr, const NodeContextPoolManager& poolMgr, const StateCache& stateCache) 1296 const LowLevelCommandBufferVk& cmdBuf, NodeContextPsoManager& psoMgr, const NodeContextPoolManager& poolMgr, 1315 const LowLevelCommandBufferVk& cmdBuf, NodeContextPsoManager& psoMgr, const NodeContextPoolManager& poolMgr, 1421 NodeContextPsoManager& psoMgr, const NodeContextPoolManager& poolMgr, const StateCache& stateCache) 1431 NodeContextPsoManager& psoMgr, cons [all...] |
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_bloom.cpp | 599 INodeContextPsoManager& psoMgr = renderNodeContextMgr.GetPsoManager(); in CreateComputePsos() local 618 psoMgr.GetComputePsoHandle(shader, pl, specDataView); in CreateComputePsos() 630 psoMgr.GetComputePsoHandle(shader, pl, specDataView); in CreateComputePsos() 641 psos_.downscaleAndThreshold = psoMgr.GetComputePsoHandle(shaderHandle, pl, {}); in CreateComputePsos() 654 psos_.downscale = psoMgr.GetComputePsoHandle(shaderHandle, pl, {}); in CreateComputePsos() 667 psos_.upscale = psoMgr.GetComputePsoHandle(shaderHandle, pl, {}); in CreateComputePsos() 680 psos_.combine = psoMgr.GetComputePsoHandle(shaderHandle, pl, {}); in CreateComputePsos() 696 auto& psoMgr = renderNodeContextMgr.GetPsoManager(); in CreateAndReflectRenderPso() local 697 const RenderHandle pso = psoMgr.GetGraphicsPsoHandle( in CreateAndReflectRenderPso() 723 INodeContextPsoManager& psoMgr in CreateRenderPsos() local [all...] |
H A D | render_copy.cpp | 63 auto& psoMgr = renderNodeContextMgr.GetPsoManager(); in CreatePso() local 66 return psoMgr.GetGraphicsPsoHandle( in CreatePso()
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H A D | render_node_back_buffer.cpp | 146 auto& psoMgr = renderNodeContextMgr_->GetPsoManager(); in CheckForPsoSpecilization() local 149 psoHandle_ = psoMgr.GetGraphicsPsoHandle( in CheckForPsoSpecilization()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_copy_helper.cpp | 86 auto& psoMgr = renderNodeContextMgr.GetPsoManager(); in Execute() local 89 renderData_.pso = psoMgr.GetGraphicsPsoHandle(renderData_.shader, graphicsStateHandle, in Execute()
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H A D | render_node_morph.cpp | 70 auto& psoMgr = renderNodeContextMgr.GetPsoManager(); in InitNode() local 71 psoHandle_ = psoMgr.GetComputePsoHandle(shaderHandle, pipelineLayout_, {}); in InitNode()
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H A D | render_node_default_shadows_blur.cpp | 177 auto& psoMgr = renderNodeContextMgr_->GetPsoManager(); in ProcessSingleShadow() local 178 shaderData_.psoHandle = psoMgr.GetGraphicsPsoHandle(shaderData_.shaderHandle, graphicsStateHandle, in ProcessSingleShadow()
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H A D | render_node_default_depth_render_slot.cpp | 470 auto& psoMgr = renderNodeContextMgr_->GetPsoManager(); in CreateNewPso() local 478 psoHandle = psoMgr.GetGraphicsPsoHandle(currShader, gfxState, shaderMgr.GetPipelineLayout(currPl), in CreateNewPso() 483 psoHandle = psoMgr.GetGraphicsPsoHandle(currShader, currState, currPl, currVid, spec, dynamicStatesView); in CreateNewPso()
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H A D | render_node_default_shadow_render_slot.cpp | 494 auto& psoMgr = renderNodeContextMgr_->GetPsoManager(); in CreateNewPso() local 503 psoHandle = psoMgr.GetGraphicsPsoHandle( in CreateNewPso() 506 psoHandle = psoMgr.GetGraphicsPsoHandle( in CreateNewPso()
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H A D | render_node_default_material_render_slot.cpp | 756 auto& psoMgr = renderNodeContextMgr_->GetPsoManager(); in CreateNewPso() local 764 psoHandle = psoMgr.GetGraphicsPsoHandle(currShader, gfxState, shaderMgr.GetPipelineLayout(currPl), in CreateNewPso() 770 psoHandle = psoMgr.GetGraphicsPsoHandle(currShader, currState, currPl, currVid, spec, GetDynamicStates()); in CreateNewPso()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_node_post_process_util.cpp | 513 auto& psoMgr = renderNodeContextMgr_->GetPsoManager(); in ExecuteCombine() local 516 effect.pso = psoMgr.GetGraphicsPsoHandle(effect.shader, graphicsStateHandle, effect.pipelineLayout, {}, {}, in ExecuteCombine() 572 auto& psoMgr = renderNodeContextMgr_->GetPsoManager(); in ExecuteFXAA() local 575 fxaaData_.pso = psoMgr.GetGraphicsPsoHandle( in ExecuteFXAA() 628 auto& psoMgr = renderNodeContextMgr_->GetPsoManager(); in ExecuteTAA() local 630 taaData_.pso = psoMgr.GetGraphicsPsoHandle( in ExecuteTAA() 705 auto& psoMgr = renderNodeContextMgr_->GetPsoManager(); in ExecuteDofBlur() local 708 dofBlurData_.pso = psoMgr.GetGraphicsPsoHandle( in ExecuteDofBlur() 774 auto& psoMgr = renderNodeContextMgr_->GetPsoManager(); in ExecuteDof() local 777 dofData_.pso = psoMgr in ExecuteDof() 838 auto& psoMgr = renderNodeContextMgr_->GetPsoManager(); ExecuteBlit() local [all...] |
H A D | render_node_context_manager.h | 60 NodeContextPsoManager& psoMgr; member
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H A D | render_node_context_manager.cpp | 44 descriptorSetMgr_(createInfo.descriptorSetMgr), psoMgr_(createInfo.psoMgr), renderCommandList_(createInfo.cmdList) in RenderNodeContextManager()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | render_backend_gles.h | 155 NodeContextPsoManager* psoMgr { nullptr };
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H A D | render_backend_gles.cpp | 905 managers_.psoMgr->BeginBackendFrame(); in RenderSingleCommandList() 977 managers_.psoMgr->GetComputePso(renderCmd.psoHandle, nullptr)); in BindComputePipeline() 1049 managers_.psoMgr->GetGraphicsPso(renderCmd.psoHandle, activeRenderPass_.renderPassDesc, in BindGraphicsPipeline()
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