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Searched refs:psoMgr (Results 1 - 16 of 16) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Drender_backend_vk.h170 NodeContextPsoManager& psoMgr, const NodeContextPoolManager& poolMgr, const StateCache& stateCache);
172 NodeContextPsoManager& psoMgr, const NodeContextPoolManager& poolMgr, const StateCache& stateCache);
174 NodeContextPsoManager& psoMgr, const NodeContextPoolManager& poolMgr, const StateCache& stateCache);
176 NodeContextPsoManager& psoMgr, const NodeContextPoolManager& poolMgr, const StateCache& stateCache);
179 NodeContextPsoManager& psoMgr, const NodeContextPoolManager& poolMgr, StateCache& stateCache);
181 NodeContextPsoManager& psoMgr, const NodeContextPoolManager& poolMgr, const StateCache& stateCache);
183 NodeContextPsoManager& psoMgr, const NodeContextPoolManager& poolMgr, const StateCache& stateCache);
186 NodeContextPsoManager& psoMgr, const NodeContextPoolManager& poolMgr, StateCache& stateCache);
188 NodeContextPsoManager& psoMgr, const NodeContextPoolManager& poolMgr, const StateCache& stateCache);
190 NodeContextPsoManager& psoMgr, cons
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H A Drender_backend_vk.cpp1166 NodeContextPsoManager& psoMgr, const NodeContextPoolManager& poolMgr, StateCache& stateCache)
1177 psoMgr.GetComputePso(psoHandle, &stateCache.lowLevelPipelineLayoutData));
1191 psoMgr.GetGraphicsPso(psoHandle, stateCache.renderCommandBeginRenderPass->renderPassDesc,
1222 NodeContextPsoManager& psoMgr, const NodeContextPoolManager& poolMgr, const StateCache& stateCache)
1254 NodeContextPsoManager& psoMgr, const NodeContextPoolManager& poolMgr, const StateCache& stateCache)
1282 NodeContextPsoManager& psoMgr, const NodeContextPoolManager& poolMgr, const StateCache& stateCache)
1296 const LowLevelCommandBufferVk& cmdBuf, NodeContextPsoManager& psoMgr, const NodeContextPoolManager& poolMgr,
1315 const LowLevelCommandBufferVk& cmdBuf, NodeContextPsoManager& psoMgr, const NodeContextPoolManager& poolMgr,
1421 NodeContextPsoManager& psoMgr, const NodeContextPoolManager& poolMgr, const StateCache& stateCache)
1431 NodeContextPsoManager& psoMgr, cons
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/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_bloom.cpp599 INodeContextPsoManager& psoMgr = renderNodeContextMgr.GetPsoManager(); in CreateComputePsos() local
618 psoMgr.GetComputePsoHandle(shader, pl, specDataView); in CreateComputePsos()
630 psoMgr.GetComputePsoHandle(shader, pl, specDataView); in CreateComputePsos()
641 psos_.downscaleAndThreshold = psoMgr.GetComputePsoHandle(shaderHandle, pl, {}); in CreateComputePsos()
654 psos_.downscale = psoMgr.GetComputePsoHandle(shaderHandle, pl, {}); in CreateComputePsos()
667 psos_.upscale = psoMgr.GetComputePsoHandle(shaderHandle, pl, {}); in CreateComputePsos()
680 psos_.combine = psoMgr.GetComputePsoHandle(shaderHandle, pl, {}); in CreateComputePsos()
696 auto& psoMgr = renderNodeContextMgr.GetPsoManager(); in CreateAndReflectRenderPso() local
697 const RenderHandle pso = psoMgr.GetGraphicsPsoHandle( in CreateAndReflectRenderPso()
723 INodeContextPsoManager& psoMgr in CreateRenderPsos() local
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H A Drender_copy.cpp63 auto& psoMgr = renderNodeContextMgr.GetPsoManager(); in CreatePso() local
66 return psoMgr.GetGraphicsPsoHandle( in CreatePso()
H A Drender_node_back_buffer.cpp146 auto& psoMgr = renderNodeContextMgr_->GetPsoManager(); in CheckForPsoSpecilization() local
149 psoHandle_ = psoMgr.GetGraphicsPsoHandle( in CheckForPsoSpecilization()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_copy_helper.cpp86 auto& psoMgr = renderNodeContextMgr.GetPsoManager(); in Execute() local
89 renderData_.pso = psoMgr.GetGraphicsPsoHandle(renderData_.shader, graphicsStateHandle, in Execute()
H A Drender_node_morph.cpp70 auto& psoMgr = renderNodeContextMgr.GetPsoManager(); in InitNode() local
71 psoHandle_ = psoMgr.GetComputePsoHandle(shaderHandle, pipelineLayout_, {}); in InitNode()
H A Drender_node_default_shadows_blur.cpp177 auto& psoMgr = renderNodeContextMgr_->GetPsoManager(); in ProcessSingleShadow() local
178 shaderData_.psoHandle = psoMgr.GetGraphicsPsoHandle(shaderData_.shaderHandle, graphicsStateHandle, in ProcessSingleShadow()
H A Drender_node_default_depth_render_slot.cpp470 auto& psoMgr = renderNodeContextMgr_->GetPsoManager(); in CreateNewPso() local
478 psoHandle = psoMgr.GetGraphicsPsoHandle(currShader, gfxState, shaderMgr.GetPipelineLayout(currPl), in CreateNewPso()
483 psoHandle = psoMgr.GetGraphicsPsoHandle(currShader, currState, currPl, currVid, spec, dynamicStatesView); in CreateNewPso()
H A Drender_node_default_shadow_render_slot.cpp494 auto& psoMgr = renderNodeContextMgr_->GetPsoManager(); in CreateNewPso() local
503 psoHandle = psoMgr.GetGraphicsPsoHandle( in CreateNewPso()
506 psoHandle = psoMgr.GetGraphicsPsoHandle( in CreateNewPso()
H A Drender_node_default_material_render_slot.cpp756 auto& psoMgr = renderNodeContextMgr_->GetPsoManager(); in CreateNewPso() local
764 psoHandle = psoMgr.GetGraphicsPsoHandle(currShader, gfxState, shaderMgr.GetPipelineLayout(currPl), in CreateNewPso()
770 psoHandle = psoMgr.GetGraphicsPsoHandle(currShader, currState, currPl, currVid, spec, GetDynamicStates()); in CreateNewPso()
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_post_process_util.cpp513 auto& psoMgr = renderNodeContextMgr_->GetPsoManager(); in ExecuteCombine() local
516 effect.pso = psoMgr.GetGraphicsPsoHandle(effect.shader, graphicsStateHandle, effect.pipelineLayout, {}, {}, in ExecuteCombine()
572 auto& psoMgr = renderNodeContextMgr_->GetPsoManager(); in ExecuteFXAA() local
575 fxaaData_.pso = psoMgr.GetGraphicsPsoHandle( in ExecuteFXAA()
628 auto& psoMgr = renderNodeContextMgr_->GetPsoManager(); in ExecuteTAA() local
630 taaData_.pso = psoMgr.GetGraphicsPsoHandle( in ExecuteTAA()
705 auto& psoMgr = renderNodeContextMgr_->GetPsoManager(); in ExecuteDofBlur() local
708 dofBlurData_.pso = psoMgr.GetGraphicsPsoHandle( in ExecuteDofBlur()
774 auto& psoMgr = renderNodeContextMgr_->GetPsoManager(); in ExecuteDof() local
777 dofData_.pso = psoMgr in ExecuteDof()
838 auto& psoMgr = renderNodeContextMgr_->GetPsoManager(); ExecuteBlit() local
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H A Drender_node_context_manager.h60 NodeContextPsoManager& psoMgr; member
H A Drender_node_context_manager.cpp44 descriptorSetMgr_(createInfo.descriptorSetMgr), psoMgr_(createInfo.psoMgr), renderCommandList_(createInfo.cmdList) in RenderNodeContextManager()
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.h155 NodeContextPsoManager* psoMgr { nullptr };
H A Drender_backend_gles.cpp905 managers_.psoMgr->BeginBackendFrame(); in RenderSingleCommandList()
977 managers_.psoMgr->GetComputePso(renderCmd.psoHandle, nullptr)); in BindComputePipeline()
1049 managers_.psoMgr->GetGraphicsPso(renderCmd.psoHandle, activeRenderPass_.renderPassDesc, in BindGraphicsPipeline()

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