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Searched refs:psoData (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/
H A Drender_node_dotfield_render.cpp154 const PsoData psoData = GetPsoData(renderNodeContextMgr, shaderHandle_); in RenderData() local
155 cmdList.BindPipeline(psoData.psoHandle); in RenderData()
164 cmdList.PushConstant(psoData.pushConstant, reinterpret_cast<const uint8_t*>(&pc)); in RenderData()
192 const PsoData psoData = { psoHandle, reflPipelineLayout.pushConstant }; in GetPsoData() local
193 shaderToPsoData_[shaderHandle.id] = psoData; in GetPsoData()
194 return psoData; in GetPsoData()
H A Drender_node_dotfield_simulation.cpp151 PsoData psoData = GetPsoData(renderNodeContextMgr, currBinders.pl, shaderHandle_, firstFrame_); in ComputeSimulate() local
152 if (pso != psoData.psoHandle) { in ComputeSimulate()
153 pso = psoData.psoHandle; in ComputeSimulate()
154 cmdList.BindPipeline(psoData.psoHandle); in ComputeSimulate()
176 cmdList.PushConstant(psoData.pushConstant, reinterpret_cast<const uint8_t*>(&pc)); in ComputeSimulate()
211 PsoData psoData = { psoHandle, pl.pushConstant }; in GetPsoData() local
212 specializationToPsoData_[constantData] = psoData; in GetPsoData()
213 return psoData; in GetPsoData()

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