Searched refs:psoBlur (Results 1 - 2 of 2) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_blur.h | 83 RenderHandle psoBlur; member
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H A D | render_blur.cpp | 136 renderData_.psoBlur = in Execute() 389 BlurPass(di, *binders_[descIdx++], *globalSet0_, renderData_.psoBlur, imageData_.mipImage, mip); in RenderGaussian() 399 BlurPass(di, *binders_[descIdx++], *globalSet0_, renderData_.psoBlur, tempTarget_.tex.GetHandle(), mip - 1); in RenderGaussian()
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