Searched refs:proportion (Results 1 - 3 of 3) sorted by relevance
/foundation/arkui/ui_lite/test/unittest/components/ |
H A D | ui_scroll_bar_test.cpp | 221 float proportion[] = {0, 0.5, 1}; in HWTEST_F() local 222 for (int8_t i = 0; i < sizeof(proportion) / sizeof(float); i++) { in HWTEST_F() 223 arcBar.SetForegroundProportion(proportion[i]); in HWTEST_F() 224 EXPECT_EQ(arcBar.GetProportion(), proportion[i]); in HWTEST_F() 226 boxBar.SetForegroundProportion(proportion[i]); in HWTEST_F() 227 EXPECT_EQ(boxBar.GetProportion(), proportion[i]); in HWTEST_F()
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/foundation/multimodalinput/input/service/window_manager/src/ |
H A D | knuckle_glow_point.cpp | 122 float proportion = traceSize_ / traceShadow_->GetWidth(); in UpdateMatrix() local 123 traceMatrix_.PostScale(proportion, proportion, pointX_, pointY_); in UpdateMatrix()
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H A D | knuckle_divergent_point.cpp | 87 float proportion = u(randomEngine); in Draw() local 89 traceMatrix_.PostScale(proportion, proportion, pointX_, pointY_); in Draw()
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