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Searched refs:propertyCallback (Results 1 - 25 of 31) sorted by relevance

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/foundation/arkui/ace_engine/frameworks/core/animation/
H A Dscheduler.cpp99 const std::function<void()> propertyCallback, const std::function<void()>& finishCallBack) in Animate()
107 return context->Animate(option, curve, propertyCallback, finishCallBack); in Animate()
134 float fraction, const RefPtr<Curve>& curve, const std::function<void()>& propertyCallback) in AddKeyFrame()
142 return context->AddKeyFrame(fraction, curve, propertyCallback); in AddKeyFrame()
145 void Scheduler::AddKeyFrame(float fraction, const std::function<void()>& propertyCallback) in AddKeyFrame() argument
153 return context->AddKeyFrame(fraction, propertyCallback); in AddKeyFrame()
98 Animate(const AnimationOption& option, const RefPtr<Curve>& curve, const std::function<void()> propertyCallback, const std::function<void()>& finishCallBack) Animate() argument
133 AddKeyFrame( float fraction, const RefPtr<Curve>& curve, const std::function<void()>& propertyCallback) AddKeyFrame() argument
H A Dscheduler.h65 const std::function<void()> propertyCallback, const std::function<void()>& finishCallBack = nullptr);
73 float fraction, const RefPtr<Curve>& curve, const std::function<void()>& propertyCallback);
75 void AddKeyFrame(float fraction, const std::function<void()>& propertyCallback);
/foundation/arkui/ace_engine/test/mock/core/animation/
H A Dmock_scheduler.cpp32 const std::function<void()> propertyCallback, const std::function<void()>& finishCallBack) in Animate()
48 void Scheduler::AddKeyFrame(float fraction, const RefPtr<Curve>& curve, const std::function<void()>& propertyCallback) in AddKeyFrame() argument
51 void Scheduler::AddKeyFrame(float fraction, const std::function<void()>& propertyCallback) {} in AddKeyFrame() argument
31 Animate(const AnimationOption& option, const RefPtr<Curve>& curve, const std::function<void()> propertyCallback, const std::function<void()>& finishCallBack) Animate() argument
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/text_drag/
H A Dtext_drag_overlay_modifier.h55 auto propertyCallback = [weakModifier = WeakClaim(this)]() { in StartFloatingAnimate() local
61 AnimationUtils::Animate(option, propertyCallback, option.GetOnFinishEvent()); in StartFloatingAnimate()
/foundation/arkui/ace_engine/test/unittest/core/pattern/scrollable/
H A Dscrollable_cover_test_ng.cpp583 auto propertyCallback = [](float offset) {}; in HWTEST_F() local
585 AceType::MakeRefPtr<NodeAnimatablePropertyFloat>(0.0, std::move(propertyCallback)); in HWTEST_F()
623 auto propertyCallback = [](float offset) {}; in HWTEST_F() local
625 AceType::MakeRefPtr<NodeAnimatablePropertyFloat>(0.0, std::move(propertyCallback)); in HWTEST_F()
674 auto propertyCallback = [](float offset) {}; in HWTEST_F() local
676 AceType::MakeRefPtr<NodeAnimatablePropertyFloat>(0.0, std::move(propertyCallback)); in HWTEST_F()
748 auto propertyCallback = animatableProperty->GetUpdateCallback(); in HWTEST_F() local
749 ASSERT_TRUE(propertyCallback); in HWTEST_F()
753 propertyCallback(0.1f); in HWTEST_F()
926 auto propertyCallback in HWTEST_F() local
1032 auto propertyCallback = [](float offset) {}; HWTEST_F() local
1090 auto propertyCallback = [](float offset) {}; HWTEST_F() local
1119 auto propertyCallback = [](float offset) {}; HWTEST_F() local
1230 auto propertyCallback = [](float offset) {}; HWTEST_F() local
1404 auto propertyCallback = [](float offset) {}; HWTEST_F() local
1456 auto propertyCallback = [](float offset) {}; HWTEST_F() local
1479 auto propertyCallback = [](float offset) {}; HWTEST_F() local
1665 auto propertyCallback = [](float offset) {}; HWTEST_F() local
[all...]
/foundation/arkui/ace_engine/frameworks/core/components_ng/animation/
H A Dgeometry_transition.cpp342 auto propertyCallback = [&]() { in SyncGeometry() local
368 AnimationUtils::Animate(animationOption_, propertyCallback, finishCallback); in SyncGeometry()
372 AnimationUtils::AnimateWithCurrentOptions(propertyCallback, finishCallback, false); in SyncGeometry()
500 const std::function<void()>& propertyCallback, const AnimationOption& option) in AnimateWithSandBox()
515 propertyCallback(); in AnimateWithSandBox()
559 auto propertyCallback = [&]() { in OnReSync() local
573 AnimateWithSandBox(inNodeParentPos, inNodeParentHasScales, propertyCallback, animOption); in OnReSync()
499 AnimateWithSandBox(const OffsetF& inNodeParentPos, bool inNodeParentHasScales, const std::function<void()>& propertyCallback, const AnimationOption& option) AnimateWithSandBox() argument
H A Dgeometry_transition.h84 const std::function<void()>& propertyCallback, const AnimationOption& option);
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/picker/
H A Dtoss_animation_controller.cpp178 auto propertyCallback = [weak, column](float position) { in CreatePropertyCallback() local
205 property_ = AceType::MakeRefPtr<NodeAnimatablePropertyFloat>(0.0, std::move(propertyCallback)); in CreatePropertyCallback()
H A Ddatepicker_column_pattern.cpp866 auto propertyCallback = [weak = AceType::WeakClaim(this)](float value) { in CreateAnimation() local
871 scrollProperty_ = AceType::MakeRefPtr<NodeAnimatablePropertyFloat>(0.0, std::move(propertyCallback)); in CreateAnimation()
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/text_picker/
H A Dtoss_animation_controller.cpp182 auto propertyCallback = [weak, column](float position) { in CreatePropertyCallback() local
190 property_ = AceType::MakeRefPtr<NodeAnimatablePropertyFloat>(0.0f, std::move(propertyCallback)); in CreatePropertyCallback()
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/time_picker/
H A Dtoss_animation_controller.cpp183 auto propertyCallback = [weak, column](float position) { in CreatePropertyCallback() local
191 property_ = AceType::MakeRefPtr<NodeAnimatablePropertyFloat>(0.0, std::move(propertyCallback)); in CreatePropertyCallback()
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/overlay/
H A Dsheet_drag_bar_pattern.cpp202 auto propertyCallback = [weak](float scale) { in CreatePropertyCallback() local
238 property_ = AceType::MakeRefPtr<NodeAnimatablePropertyFloat>(0.0, std::move(propertyCallback)); in CreatePropertyCallback()
/foundation/graphic/graphic_2d/rosen/modules/render_service_client/core/ui/
H A Drs_node.cpp194 float fraction, const RSAnimationTimingCurve& timingCurve, const PropertyCallback& propertyCallback) in AddKeyFrame()
203 propertyCallback(); in AddKeyFrame()
207 void RSNode::AddKeyFrame(float fraction, const PropertyCallback& propertyCallback) in AddKeyFrame() argument
216 propertyCallback(); in AddKeyFrame()
221 int duration, const RSAnimationTimingCurve& timingCurve, const PropertyCallback& propertyCallback) in AddDurationKeyFrame()
230 propertyCallback(); in AddDurationKeyFrame()
241 const RSAnimationTimingCurve& timingCurve, const PropertyCallback& propertyCallback, in Animate()
244 if (propertyCallback == nullptr) { in Animate()
265 propertyCallback(); in Animate()
270 const PropertyCallback& propertyCallback, cons in AnimateWithCurrentOptions()
193 AddKeyFrame( float fraction, const RSAnimationTimingCurve& timingCurve, const PropertyCallback& propertyCallback) AddKeyFrame() argument
220 AddDurationKeyFrame( int duration, const RSAnimationTimingCurve& timingCurve, const PropertyCallback& propertyCallback) AddDurationKeyFrame() argument
240 Animate(const RSAnimationTimingProtocol& timingProtocol, const RSAnimationTimingCurve& timingCurve, const PropertyCallback& propertyCallback, const std::function<void()>& finishCallback, const std::function<void()>& repeatCallback) Animate() argument
269 AnimateWithCurrentOptions( const PropertyCallback& propertyCallback, const std::function<void()>& finishCallback, bool timingSensitive) AnimateWithCurrentOptions() argument
297 AnimateWithCurrentCallback( const RSAnimationTimingProtocol& timingProtocol, const RSAnimationTimingCurve& timingCurve, const PropertyCallback& propertyCallback) AnimateWithCurrentCallback() argument
[all...]
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/scrollable/
H A Dscrollable.cpp1154 auto propertyCallback = [weak = AceType::WeakClaim(this)](float position) { in GetFrictionProperty() local
1178 frictionOffsetProperty_ = AceType::MakeRefPtr<NodeAnimatablePropertyFloat>(0.0, std::move(propertyCallback)); in GetFrictionProperty()
1184 auto propertyCallback = [weak = AceType::WeakClaim(this)](float position) { in GetSpringProperty() local
1207 springOffsetProperty_ = AceType::MakeRefPtr<NodeAnimatablePropertyFloat>(0.0, std::move(propertyCallback)); in GetSpringProperty()
1213 auto propertyCallback = [weak = AceType::WeakClaim(this)](float position) { in GetSnapProperty() local
1243 snapOffsetProperty_ = AceType::MakeRefPtr<NodeAnimatablePropertyFloat>(0.0, std::move(propertyCallback)); in GetSnapProperty()
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/navigation/
H A Dnavdestination_pattern_base.cpp287 auto propertyCallback = [needRunTitleBarAnimation, hideTitle, needRunToolBarAnimation, hideTool, in StartAnimation() local
336 AnimationUtils::StartAnimation(option, propertyCallback, finishCallback); in StartAnimation()
/foundation/arkui/ace_engine/frameworks/core/pipeline/
H A Dpipeline_base.cpp560 const std::function<void()>& propertyCallback, const std::function<void()>& finishCallback) in Animate()
562 if (!propertyCallback) { in Animate()
567 propertyCallback(); in Animate()
559 Animate(const AnimationOption& option, const RefPtr<Curve>& curve, const std::function<void()>& propertyCallback, const std::function<void()>& finishCallback) Animate() argument
H A Dpipeline_base.h144 const std::function<void()>& propertyCallback, const std::function<void()>& finishCallBack = nullptr);
147 float fraction, const RefPtr<Curve>& curve, const std::function<void()>& propertyCallback) = 0;
149 virtual void AddKeyFrame(float fraction, const std::function<void()>& propertyCallback) = 0;
H A Dpipeline_context.h538 float fraction, const RefPtr<Curve>& curve, const std::function<void()>& propertyCallback) override;
540 void AddKeyFrame(float fraction, const std::function<void()>& propertyCallback) override;
H A Dpipeline_context.cpp3204 float fraction, const RefPtr<Curve>& curve, const std::function<void()>& propertyCallback) in AddKeyFrame()
3206 if (propertyCallback == nullptr) { in AddKeyFrame()
3212 auto propertyChangeCallback = [weak = AceType::WeakClaim(this), callback = propertyCallback, in AddKeyFrame()
3233 void PipelineContext::AddKeyFrame(float fraction, const std::function<void()>& propertyCallback) in AddKeyFrame() argument
3235 if (propertyCallback == nullptr) { in AddKeyFrame()
3241 auto propertyChangeCallback = [weak = AceType::WeakClaim(this), callback = propertyCallback, in AddKeyFrame()
3203 AddKeyFrame( float fraction, const RefPtr<Curve>& curve, const std::function<void()>& propertyCallback) AddKeyFrame() argument
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/refresh/
H A Drefresh_pattern.cpp696 auto propertyCallback = [weak = AceType::WeakClaim(this)](float scrollOffset) { in InitOffsetProperty() local
703 offsetProperty_ = AceType::MakeRefPtr<NodeAnimatablePropertyFloat>(0.0, std::move(propertyCallback)); in InitOffsetProperty()
940 auto propertyCallback = [weak = AceType::WeakClaim(this)](float scrollOffset) { in InitLowVersionOffset() local
946 lowVersionOffset_ = AceType::MakeRefPtr<NodeAnimatablePropertyFloat>(0.0, std::move(propertyCallback)); in InitLowVersionOffset()
/foundation/graphic/graphic_2d/rosen/test/render_service/render_service_client/unittest/ui/
H A Drs_node_test.cpp4550 PropertyCallback propertyCallback = nullptr; in HWTEST_F() local
4553 auto animate = RSNode::Animate(timingProtocol, timingCurve, propertyCallback, finishCallback); in HWTEST_F()
4557 propertyCallback = []() {}; in HWTEST_F()
4558 animate = RSNode::Animate(timingProtocol, timingCurve, propertyCallback, finishCallback); in HWTEST_F()
4559 EXPECT_TRUE(propertyCallback != nullptr); in HWTEST_F()
4562 animate = RSNode::Animate(timingProtocol, timingCurve, propertyCallback, finishCallback); in HWTEST_F()
4566 animate = RSNode::Animate(timingProtocol, timingCurve, propertyCallback, finishCallback, repeatCallback); in HWTEST_F()
4576 PropertyCallback propertyCallback = nullptr; in HWTEST_F() local
4580 RSNode::AnimateWithCurrentOptions(propertyCallback, finishCallback, timingSensitive); in HWTEST_F()
4584 propertyCallback in HWTEST_F()
4601 PropertyCallback propertyCallback = nullptr; HWTEST_F() local
4839 PropertyCallback propertyCallback = []() {}; HWTEST_F() local
4854 PropertyCallback propertyCallback = []() {}; HWTEST_F() local
[all...]
/foundation/arkui/ace_engine/frameworks/core/components/test/unittest/theme/
H A Dtheme_mock.cpp275 const std::function<void()>& propertyCallback, const std::function<void()>& finishCallBack) in Animate()
274 Animate(const AnimationOption& option, const RefPtr<Curve>& curve, const std::function<void()>& propertyCallback, const std::function<void()>& finishCallBack) Animate() argument
/foundation/arkui/ace_engine/test/mock/core/common/
H A Dtheme_mock.cpp275 const std::function<void()>& propertyCallback, const std::function<void()>& finishCallBack) in Animate()
274 Animate(const AnimationOption& option, const RefPtr<Curve>& curve, const std::function<void()>& propertyCallback, const std::function<void()>& finishCallBack) Animate() argument
/foundation/arkui/ace_engine/frameworks/core/pipeline_ng/
H A Dpipeline_context.h141 void AddKeyFrame(float fraction, const RefPtr<Curve>& curve, const std::function<void()>& propertyCallback) override
144 void AddKeyFrame(float fraction, const std::function<void()>& propertyCallback) override {}
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/tabs/
H A Dtab_bar_pattern.cpp134 auto propertyCallback = [weak = WeakClaim(this)]() { in StartShowTabBar() local
144 AnimationUtils::Animate(option, propertyCallback, finishCallback); in StartShowTabBar()
158 auto propertyCallback = [weak = WeakClaim(this)](float value) { in InitTabBarProperty() local
173 showTabBarProperty_ = AceType::MakeRefPtr<NodeAnimatablePropertyFloat>(0.0, std::move(propertyCallback)); in InitTabBarProperty()
192 auto propertyCallback = [weak = WeakClaim(this), translate]() { in StopShowTabBar() local
197 AnimationUtils::Animate(option, propertyCallback); in StopShowTabBar()

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