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Searched refs:prim (Results 1 - 3 of 3) sorted by relevance

/foundation/ai/neural_network_runtime/example/drivers/nnrt/v2_0/hdi_cpu_service/src/
H A Dnode_functions.cpp35 auto prim = std::make_unique<mindspore::schema::PrimitiveT>(); in GetAddPrimitive() local
36 prim->value.type = mindspore::schema::PrimitiveType_AddFusion; in GetAddPrimitive()
43 prim->value.value = attr; in GetAddPrimitive()
44 return prim; in GetAddPrimitive()
56 auto prim = std::make_unique<mindspore::schema::PrimitiveT>(); in GetAvgPoolPrimitive() local
57 prim->value.type = mindspore::schema::PrimitiveType_AvgPoolFusion; in GetAvgPoolPrimitive()
72 prim->value.value = attr; in GetAvgPoolPrimitive()
73 return prim; in GetAvgPoolPrimitive()
85 auto prim = std::make_unique<mindspore::schema::PrimitiveT>(); in GetConcatPrimitive() local
86 prim in GetConcatPrimitive()
107 auto prim = std::make_unique<mindspore::schema::PrimitiveT>(); GetConv2dPrimitive() local
139 auto prim = std::make_unique<mindspore::schema::PrimitiveT>(); GetFullConnectionPrimitive() local
166 auto prim = std::make_unique<mindspore::schema::PrimitiveT>(); GetMaxPoolFusionPrimitive() local
196 auto prim = std::make_unique<mindspore::schema::PrimitiveT>(); GetMatMulFusionPrimitive() local
222 auto prim = std::make_unique<mindspore::schema::PrimitiveT>(); GetSoftmaxPrimitive() local
245 auto prim = std::make_unique<mindspore::schema::PrimitiveT>(); GetReshapePrimitive() local
267 auto prim = std::make_unique<mindspore::schema::PrimitiveT>(); GetScaleFusionPrimitive() local
291 auto prim = std::make_unique<mindspore::schema::PrimitiveT>(); GetActivationPrimitive() local
319 auto prim = std::make_unique<mindspore::schema::PrimitiveT>(); GetQuantDTypeCastPrimitive() local
343 auto prim = std::make_unique<mindspore::schema::PrimitiveT>(); GetMulFusionPrimitive() local
[all...]
/foundation/ai/neural_network_runtime/example/drivers/nnrt/v1_0/hdi_cpu_service/src/
H A Dnode_functions.cpp35 auto prim = std::make_unique<mindspore::schema::PrimitiveT>(); in GetAddPrimitive() local
36 prim->value.type = mindspore::schema::PrimitiveType_AddFusion; in GetAddPrimitive()
43 prim->value.value = attr; in GetAddPrimitive()
44 return prim; in GetAddPrimitive()
56 auto prim = std::make_unique<mindspore::schema::PrimitiveT>(); in GetAvgPoolPrimitive() local
57 prim->value.type = mindspore::schema::PrimitiveType_AvgPoolFusion; in GetAvgPoolPrimitive()
72 prim->value.value = attr; in GetAvgPoolPrimitive()
73 return prim; in GetAvgPoolPrimitive()
85 auto prim = std::make_unique<mindspore::schema::PrimitiveT>(); in GetConcatPrimitive() local
86 prim in GetConcatPrimitive()
107 auto prim = std::make_unique<mindspore::schema::PrimitiveT>(); GetConv2dPrimitive() local
139 auto prim = std::make_unique<mindspore::schema::PrimitiveT>(); GetFullConnectionPrimitive() local
166 auto prim = std::make_unique<mindspore::schema::PrimitiveT>(); GetMaxPoolFusionPrimitive() local
196 auto prim = std::make_unique<mindspore::schema::PrimitiveT>(); GetMatMulFusionPrimitive() local
222 auto prim = std::make_unique<mindspore::schema::PrimitiveT>(); GetSoftmaxPrimitive() local
245 auto prim = std::make_unique<mindspore::schema::PrimitiveT>(); GetReshapePrimitive() local
267 auto prim = std::make_unique<mindspore::schema::PrimitiveT>(); GetScaleFusionPrimitive() local
291 auto prim = std::make_unique<mindspore::schema::PrimitiveT>(); GetActivationPrimitive() local
319 auto prim = std::make_unique<mindspore::schema::PrimitiveT>(); GetQuantDTypeCastPrimitive() local
343 auto prim = std::make_unique<mindspore::schema::PrimitiveT>(); GetMulFusionPrimitive() local
[all...]
/foundation/graphic/graphic_3d/lume/LumeDotfield/src/systems/
H A Ddotfield_system.cpp181 for (auto& prim : dotfieldPrimitives) { in Update()
182 const auto& dfc = dotfieldManager_.Get(prim.entity); in Update()
183 prim.touch = dfc.touchPosition; in Update()
184 prim.touchDirection = dfc.touchDirection; in Update()
185 prim.touchRadius = dfc.touchRadius; in Update()
186 prim.pointScale = dfc.pointScale; in Update()
187 if (worldMatrixManager_.HasComponent(prim.entity)) { in Update()
188 WorldMatrixComponent wc = worldMatrixManager_.Get(prim.entity); in Update()
189 prim.matrix = wc.matrix; in Update()
208 RenderDataDefaultDotfield::DotfieldPrimitive prim; in OnComponentEvent() local
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