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Searched refs:prevWorldMatrixMgr_ (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.h235 IPreviousWorldMatrixComponentManager* prevWorldMatrixMgr_ = nullptr; member in final
H A Drender_system.cpp1149 prevWorldMatrixMgr_(GetManager<IPreviousWorldMatrixComponentManager>(ecs)), in RenderSystem()
1294 { *prevWorldMatrixMgr_, ComponentQuery::Operation::REQUIRE }, in Initialize()
1541 const Math::Mat4X4& prevWorld = prevWorldMatrixMgr_->Read(row->components[RQ_PWM])->matrix;
1564 const Math::Mat4X4& prevWorld = prevWorldMatrixMgr_->Read(row->components[RQ_PWM])->matrix;
1612 const PreviousWorldMatrixComponent prevWorld = prevWorldMatrixMgr_->Get(row->components[RQ_PWM]);

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