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Searched refs:prevWorldMatrixManager_ (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Dnode_system.h94 IPreviousWorldMatrixComponentManager& prevWorldMatrixManager_; member in final
H A Dnode_system.cpp1005 prevWorldMatrixManager_(*(GetManager<IPreviousWorldMatrixComponentManager>(ecs))), in NodeSystem()
1166 { prevWorldMatrixManager_, ComponentQuery::Operation::Method::OPTIONAL }, in Initialize()
1171 CORE_ASSERT(&operations[PREV_WORLD_INDEX - 1U].target == &prevWorldMatrixManager_); in Initialize()
1231 prevWorldMatrixManager_.Create(row.entity); in Update()
1232 if (auto dst = prevWorldMatrixManager_.Write(row.entity)) { in Update()
1386 if (auto dst = prevWorldMatrixManager_.Write(row.components[PREV_WORLD_INDEX])) { in UpdatePreviousWorldMatrices()

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