Searched refs:prevWorld (Results 1 - 4 of 4) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | render_system.h | 122 BASE_NS::Math::Mat4X4 prevWorld; // previous world matrix member 159 const BASE_NS::Math::Mat4X4& prevWorld; member
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H A D | render_system.cpp | 1485 RenderMeshData rmd { mpd.world, mpd.world, mpd.prevWorld, mpd.renderMeshEntity.id, mpd.meshEntity.id, in ProcessMesh() 1541 const Math::Mat4X4& prevWorld = prevWorldMatrixMgr_->Read(row->components[RQ_PWM])->matrix; 1546 row->components[RQ_PJM], world, prevWorld }); 1564 const Math::Mat4X4& prevWorld = prevWorldMatrixMgr_->Read(row->components[RQ_PWM])->matrix; 1580 world, prevWorld }; 1592 RenderMeshData rmd { world, world, prevWorld, entity.id, rmc.mesh.id, layerMask }; 1612 const PreviousWorldMatrixComponent prevWorld = prevWorldMatrixMgr_->Get(row->components[RQ_PWM]); 1616 prevWorld.matrix }; 1714 inst.mtx, inst.prevWorld }; 1726 RenderMeshData rmd { inst.mtx, inst.mtx, inst.prevWorld, entRe [all...] |
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/ |
H A D | render_data_defines_3d.h | 134 BASE_NS::Math::Mat4X4 prevWorld; member
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/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/ |
H A D | 3d_dm_structures_common.h | 239 mat4 prevWorld; member
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