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Searched refs:pressedKey (Results 1 - 5 of 5) sorted by relevance

/foundation/distributedhardware/distributed_input/test/fuzztest/distributedinputkit_fuzzer/
H A Ddistributed_input_kit_fuzzer.cpp143 int32_t pressedKey = *(reinterpret_cast<const int32_t*>(data)); in IsNeedFilterOutFuzzTest() local
147 event.pressedKeys.push_back(pressedKey); in IsNeedFilterOutFuzzTest()
/foundation/multimodalinput/input/service/subscriber/src/
H A Dkey_subscriber_handler.cpp660 for (const auto &pressedKey : pressedKeys) { in IsPreKeysMatch()
661 auto it = std::find(preKeys.begin(), preKeys.end(), pressedKey); in IsPreKeysMatch()
677 for (const auto &pressedKey : pressedKeys) { in IsEqualPreKeys()
678 auto it = std::find(preKeys.begin(), preKeys.end(), pressedKey); in IsEqualPreKeys()
/foundation/multimodalinput/input/service/window_manager/include/
H A Dinput_windows_manager.h40 int32_t pressedKey { -1 };
92 bool IsKeyPressed(int32_t pressedKey, std::vector<KeyEvent::KeyItem> &keyItems);
/foundation/multimodalinput/input/service/window_manager/test/
H A Dinput_windows_manager_test.cpp4918 int32_t pressedKey = 2024; in HWTEST_F() local
4923 EXPECT_FALSE(inputWinMgr.IsKeyPressed(pressedKey, keyItems)); in HWTEST_F()
4937 int32_t pressedKey = 2024; in HWTEST_F() local
4942 EXPECT_TRUE(inputWinMgr.IsKeyPressed(pressedKey, keyItems)); in HWTEST_F()
4960 switchFocusKey.pressedKey = -1; in HWTEST_F()
4969 inputWinMgr.vecWhiteList_[0].pressedKey = 2024; in HWTEST_F()
5009 whitelistItem.pressedKey = -1; in HWTEST_F()
5020 whitelistItem.pressedKey = 2; in HWTEST_F()
5023 whitelistItem.pressedKey = -1; in HWTEST_F()
5044 whitelistItem.pressedKey in HWTEST_F()
[all...]
/foundation/multimodalinput/input/service/window_manager/src/
H A Dinput_windows_manager.cpp4394 cJSON *pressedKeyJson = cJSON_GetObjectItemCaseSensitive(whiteListJson, "pressedKey"); in UpdateDisplayInfo()
4399 switchFocusKey.pressedKey = pressedKeyJson->valueint; in UpdateDisplayInfo()
4427 bool InputWindowsManager::IsKeyPressed(int32_t pressedKey, std::vector<KeyEvent::KeyItem> &keyItems) in UpdateDisplayInfo() argument
4431 if (item.GetKeyCode() == pressedKey && item.IsPressed()) { in UpdateDisplayInfo()
4445 if (item.pressedKey == -1 && keyItems.size() == 1) { in UpdateDisplayInfo()
4448 bool flag = ((item.pressedKey != -1) && (keyEvent->GetKeyAction() == KeyEvent::KEY_ACTION_DOWN) && in UpdateDisplayInfo()
4449 (keyItems.size() == 2) && IsKeyPressed(item.pressedKey, keyItems)); in UpdateDisplayInfo()

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