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Help
Searched
refs:ppConfig_
(Results
1 - 4
of
4
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H
A
D
render_node_bloom.cpp
84
ppConfig_
.bloomConfiguration.useCompute };
in InitNode()
99
UpdatePostProcessData(
ppConfig_
);
in PreExecuteFrame()
103
ppConfig_
.bloomConfiguration.useCompute };
in PreExecuteFrame()
104
renderBloom_.PreExecute(*renderNodeContextMgr_, info,
ppConfig_
);
in PreExecuteFrame()
113
renderBloom_.Execute(*renderNodeContextMgr_, cmdList,
ppConfig_
);
in ExecuteFrame()
131
ppConfig_
= *((const PostProcessConfiguration*)dataView.data());
in ProcessPostProcessConfiguration()
H
A
D
render_node_bloom.h
72
PostProcessConfiguration
ppConfig_
;
member in final
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H
A
D
render_node_post_process_util.cpp
179
ppConfig_
.bloomConfiguration.useCompute };
in Init()
227
if ((
ppConfig_
.enableFlags & PostProcessConfiguration::PostProcessEnableFlagBits::ENABLE_TAA_BIT) &&
in PreExecute()
232
if ((
ppConfig_
.enableFlags & PostProcessConfiguration::PostProcessEnableFlagBits::ENABLE_DOF_BIT) &&
in PreExecute()
237
if ((
ppConfig_
.enableFlags & PostProcessConfiguration::PostProcessEnableFlagBits::ENABLE_MOTION_BLUR_BIT) &&
in PreExecute()
250
ppConfig_
.enableFlags & PostProcessConfiguration::PostProcessEnableFlagBits::ENABLE_FXAA_BIT;
in PreExecute()
253
(
ppConfig_
.enableFlags & PostProcessConfiguration::PostProcessEnableFlagBits::ENABLE_MOTION_BLUR_BIT);
in PreExecute()
256
(
ppConfig_
.enableFlags & PostProcessConfiguration::PostProcessEnableFlagBits::ENABLE_DOF_BIT);
in PreExecute()
261
const auto nearMips = static_cast<uint32_t>(Math::ceilToInt(
ppConfig_
.dofConfiguration.nearBlur));
in PreExecute()
262
const auto farMips = static_cast<uint32_t>(Math::ceilToInt(
ppConfig_
.dofConfiguration.farBlur));
in PreExecute()
335
(
ppConfig_
in PreExecute()
[all...]
H
A
D
render_node_post_process_util.h
152
PostProcessConfiguration
ppConfig_
;
member in final
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