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Searched refs:postProcess (Results 1 - 25 of 33) sorted by relevance

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/foundation/graphic/graphic_2d/rosen/modules/render_service/core/pipeline/
H A Drs_render_engine.cpp33 BufferDrawParam& params, PreProcessFunc preProcess, PostProcessFunc postProcess) in DrawSurfaceNodeWithParams()
49 auto nodePostProcessFunc = [&postProcess, &node](RSPaintFilterCanvas& canvas, BufferDrawParam& params) { in DrawSurfaceNodeWithParams()
50 // call the postProcess func passed in first. in DrawSurfaceNodeWithParams()
51 if (postProcess != nullptr) { in DrawSurfaceNodeWithParams()
52 postProcess(canvas, params); in DrawSurfaceNodeWithParams()
55 // call RSSurfaceNode's common postProcess func. in DrawSurfaceNodeWithParams()
132 PreProcessFunc preProcess, PostProcessFunc postProcess) in DrawWithParams()
152 if (postProcess != nullptr) { in DrawWithParams()
153 postProcess(canvas, params); in DrawWithParams()
32 DrawSurfaceNodeWithParams(RSPaintFilterCanvas& canvas, RSSurfaceRenderNode& node, BufferDrawParam& params, PreProcessFunc preProcess, PostProcessFunc postProcess) DrawSurfaceNodeWithParams() argument
131 DrawWithParams(RSPaintFilterCanvas& canvas, BufferDrawParam& params, PreProcessFunc preProcess, PostProcessFunc postProcess) DrawWithParams() argument
H A Drs_uni_render_engine.h31 PreProcessFunc preProcess, PostProcessFunc postProcess) override;
34 PostProcessFunc postProcess) override;
H A Drs_render_engine.h31 PreProcessFunc preProcess, PostProcessFunc postProcess) override;
43 PreProcessFunc preProcess = nullptr, PostProcessFunc postProcess = nullptr);
H A Drs_uni_render_engine.cpp37 BufferDrawParam& params, PreProcessFunc preProcess, PostProcessFunc postProcess) in DrawSurfaceNodeWithParams()
44 PostProcessFunc postProcess) in DrawSurfaceNodeWithParams()
36 DrawSurfaceNodeWithParams(RSPaintFilterCanvas& canvas, RSSurfaceRenderNode& node, BufferDrawParam& params, PreProcessFunc preProcess, PostProcessFunc postProcess) DrawSurfaceNodeWithParams() argument
42 DrawSurfaceNodeWithParams(RSPaintFilterCanvas& canvas, DrawableV2::RSSurfaceRenderNodeDrawable& surfaceDrawable, BufferDrawParam& params, PreProcessFunc preProcess, PostProcessFunc postProcess) DrawSurfaceNodeWithParams() argument
H A Drs_base_render_engine.h151 BufferDrawParam& params, PreProcessFunc preProcess = nullptr, PostProcessFunc postProcess = nullptr) = 0;
154 PreProcessFunc preProcess = nullptr, PostProcessFunc postProcess = nullptr) {} in DrawSurfaceNodeWithParams()
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dcamera_impl.cpp78 static constexpr BASE_NS::string_view CAMERA_POSTPROCESS = "CameraComponent.postProcess";
151 if (auto postProcess = meta->GetPropertyByName(CAMERA_POSTPROCESS)) {
185 metaCallback(postProcess, bridge);
187 engineCallback(postProcess); variable
194 if (auto postProcess = meta->GetPropertyByName(CAMERA_POSTPROCESS)) {
195 metaCallback(postProcess, bridge);
200 if (auto postProcess = meta->GetPropertyByName(CAMERA_POSTPROCESS)) {
201 if (auto typed = META_NS::Property<CORE_NS::Entity>(postProcess)) {
211 postProcess->OnChanged()->AddHandler(META_NS::MakeCallback<META_NS::IOnChanged>([this, engineCallback]() {
213 if (auto postProcess
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/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_single_post_process.cpp139 ubos_.postProcess = CreatePostProcessDataUniformBuffer(gpuResourceMgr, ubos_.postProcess); in InitNode()
198 GetBindableImage(builtInVariables_.output), ubos_.postProcess.GetHandle(), in InitNode()
204 RenderBlur::BlurInfo blurInfo { GetBindableImage(builtInVariables_.output), ubos_.postProcess.GetHandle(), in InitNode()
227 GetBindableImage(builtInVariables_.output), ubos_.postProcess.GetHandle(), in PreExecuteFrame()
233 RenderBlur::BlurInfo blurInfo { GetBindableImage(builtInVariables_.input), ubos_.postProcess.GetHandle(), in PreExecuteFrame()
316 binder.BindBuffer(GLOBAL_POST_PROCESS_SET, 0u, BindableBuffer { ubos_.postProcess.GetHandle() }); in ExecuteSinglePostProcess()
318 BindableBuffer { ubos_.postProcess.GetHandle(), sizeof(GlobalPostProcessStruct) }); in ExecuteSinglePostProcess()
464 if (auto data = reinterpret_cast<uint8_t*>(gpuResourceMgr.MapBuffer(ubos_.postProcess.GetHandle())); data) { in UpdateGlobalPostProcessUbo()
472 gpuResourceMgr.UnmapBuffer(ubos_.postProcess in UpdateGlobalPostProcessUbo()
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H A Drender_node_mip_chain_post_process.cpp85 ubos_.postProcess = in InitNode()
86 CreatePostProcessDataUniformBuffer(renderNodeContextMgr.GetGpuResourceManager(), ubos_.postProcess); in InitNode()
254 if (auto data = reinterpret_cast<uint8_t*>(gpuResourceMgr.MapBuffer(ubos_.postProcess.GetHandle())); data) { in UpdateGlobalPostProcessUbo()
262 gpuResourceMgr.UnmapBuffer(ubos_.postProcess.GetHandle()); in UpdateGlobalPostProcessUbo()
320 binder.BindBuffer(binding++, BindableBuffer { ubos_.postProcess.GetHandle() }); in UpdateGlobalSet()
321 binder.BindBuffer(binding++, BindableBuffer { ubos_.postProcess.GetHandle(), sizeof(GlobalPostProcessStruct) }); in UpdateGlobalSet()
483 jsonInputs_.ppName = parserUtil.GetStringValue(jsonVal, "postProcess"); in ParseRenderNodeInputs()
491 PLUGIN_LOG_W("RENDER_VALIDATION: RN %s postProcess name missing.", renderNodeContextMgr_->GetName().data()); in ParseRenderNodeInputs()
534 builtInVariables_.defBuffer = ubos_.postProcess.GetHandle(); in UpdateImageData()
H A Drender_node_mip_chain_post_process.h138 RenderHandleReference postProcess; member
H A Drender_node_single_post_process.h140 RenderHandleReference postProcess; member
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_camera_single_post_process.cpp167 ubos_.postProcess = CreatePostProcessDataUniformBuffer(gpuResourceMgr, ubos_.postProcess); in InitNode()
426 binder.BindBuffer(GLOBAL_POST_PROCESS_SET, bindingIndex++, BindableBuffer { ubos_.postProcess.GetHandle() }); in UpdateSet0()
428 BindableBuffer { ubos_.postProcess.GetHandle(), sizeof(GlobalPostProcessStruct) }); in UpdateSet0()
437 binder.BindBuffer(GLOBAL_POST_PROCESS_SET, bindingIndex++, { cameraBuffers_.postProcess }); in UpdateSet0()
541 if (auto data = reinterpret_cast<uint8_t*>(gpuResourceMgr.MapBuffer(ubos_.postProcess.GetHandle())); data) { in UpdateGlobalPostProcessUbo()
549 gpuResourceMgr.UnmapBuffer(ubos_.postProcess.GetHandle()); in UpdateGlobalPostProcessUbo()
608 jsonInputs_.ppName = parserUtil.GetStringValue(jsonVal, "postProcess"); in ParseRenderNodeInputs()
616 CORE_LOG_W("CORE3D_VALIDATION: RN %s postProcess name missing.", renderNodeContextMgr_->GetName().data()); in ParseRenderNodeInputs()
671 builtInVariables_.defBuffer = ubos_.postProcess in UpdateImageData()
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H A Drender_node_camera_cubemap.cpp123 ubos_.postProcess = CreatePostProcessDataUniformBuffer(gpuResourceMgr, ubos_.postProcess); in InitNode()
345 binder.BindBuffer(bindingIndex++, BindableBuffer { ubos_.postProcess.GetHandle() }); in UpdateSet0()
347 bindingIndex++, BindableBuffer { ubos_.postProcess.GetHandle(), sizeof(GlobalPostProcessStruct) }); in UpdateSet0()
356 binder.BindBuffer(bindingIndex++, { cameraBuffers_.postProcess }); in UpdateSet0()
463 if (auto data = reinterpret_cast<uint8_t*>(gpuResourceMgr.MapBuffer(ubos_.postProcess.GetHandle())); data) { in UpdateGlobalPostProcessUbo()
471 gpuResourceMgr.UnmapBuffer(ubos_.postProcess.GetHandle()); in UpdateGlobalPostProcessUbo()
532 jsonInputs_.ppName = parserUtil.GetStringValue(jsonVal, "postProcess"); in ParseRenderNodeInputs()
540 CORE_LOG_W("CORE3D_VALIDATION: RN %s postProcess name missing.", renderNodeContextMgr_->GetName().data()); in ParseRenderNodeInputs()
555 builtInVariables_.defBuffer = ubos_.postProcess in UpdateImageData()
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H A Drender_node_default_material_deferred_shading.cpp110 ubos_.postProcess = CreatePostProcessDataUniformBuffer(gpuResourceMgr, ubos_.postProcess); in InitNode()
229 binder0.BindBuffer(bindingIndex++, BindableBuffer { ubos_.postProcess.GetHandle() }); in UpdateSet01()
231 bindingIndex++, BindableBuffer { ubos_.postProcess.GetHandle(), sizeof(GlobalPostProcessStruct) }); in UpdateSet01()
245 binder0.BindBuffer(bindingIndex++, cameraBuffers_.postProcess, 0u); in UpdateSet01()
536 if (auto data = reinterpret_cast<uint8_t*>(gpuResourceMgr.MapBuffer(ubos_.postProcess.GetHandle())); data) { in UpdateGlobalPostProcessUbo()
544 gpuResourceMgr.UnmapBuffer(ubos_.postProcess.GetHandle()); in UpdateGlobalPostProcessUbo()
558 jsonInputs_.ppName = parserUtil.GetStringValue(jsonVal, "postProcess"); in ParseRenderNodeInputs()
H A Drender_node_default_material_deferred_shading.h62 RENDER_NS::RenderHandle postProcess; member
73 RENDER_NS::RenderHandleReference postProcess; member
H A Drender_node_camera_single_post_process.h179 RENDER_NS::RenderHandleReference postProcess; member
H A Drender_node_camera_cubemap.h159 RENDER_NS::RenderHandleReference postProcess; member
H A Drender_node_default_camera_controller.h124 RENDER_NS::RenderHandleReference postProcess; member
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/util/
H A Dintf_render_util.h49 RENDER_NS::RenderNodeGraphDesc postProcess; member
/foundation/multimedia/audio_framework/services/audio_policy/server/src/service/effect/
H A Daudio_effect_manager.cpp253 for (PostStreamScene &ess: aeConfig.postProcess.defaultScenes) { in UpdateAvailableAEConfig()
256 for (PostStreamScene &ess: aeConfig.postProcess.priorScenes) { in UpdateAvailableAEConfig()
259 for (PostStreamScene &ess: aeConfig.postProcess.normalScenes) { in UpdateAvailableAEConfig()
274 for (SceneMappingItem &item: aeConfig.postProcess.sceneMap) { in UpdateAvailableAEConfig()
551 if (oriEffectConfig_.postProcess.defaultScenes.size() != 1) { in BuildAvailableAEConfig()
554 if (oriEffectConfig_.postProcess.normalScenes.size() == 0) { in BuildAvailableAEConfig()
666 effectChainMgrParam.maxExtraNum = oriEffectConfig_.postProcess.maxExtSceneNum; in ConstructEffectChainManagerParam()
H A Daudio_effect_config_parser.cpp31 static const std::string EFFECT_CONFIG_NAME[5] = {"libraries", "effects", "effectChains", "preProcess", "postProcess"};
559 result.postProcess.sceneMap.push_back(tmp); in LoadStreamUsageMapping()
678 AUDIO_WARNING_LOG("missing information: postProcess has no child stream"); in LoadPostStreamScenes()
744 LoadPostStreamScenesCheck(result.postProcess.defaultScenes, currNode, in LoadPostProcessCfg()
747 LoadPostStreamScenesCheck(result.postProcess.priorScenes, currNode, in LoadPostProcessCfg()
755 result.postProcess.maxExtSceneNum = static_cast<uint32_t>(maxExtraNum); in LoadPostProcessCfg()
756 LoadPostStreamScenesCheck(result.postProcess.normalScenes, currNode, in LoadPostProcessCfg()
760 LoadPostStreamScenesCheck(result.postProcess.normalScenes, currNode, in LoadPostProcessCfg()
777 AUDIO_WARNING_LOG("the number of postProcess nodes exceeds limit: %{public}d", in LoadEffectConfigPostProcessCfg()
784 AUDIO_WARNING_LOG("missing information: postProcess ha in LoadEffectConfigPostProcessCfg()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_post_process_util.cpp138 ubos_.postProcess = CreatePostProcessDataUniformBuffer(gpuResourceMgr, ubos_.postProcess); in Init()
178 const RenderBloom::BloomInfo bloomInfo { images_.input, {}, ubos_.postProcess.GetHandle(), in Init()
183 RenderBlur::BlurInfo blurInfo { images_.output, ubos_.postProcess.GetHandle(), false, in Init()
340 const RenderBloom::BloomInfo bloomInfo { postTaaBloomInput, {}, ubos_.postProcess.GetHandle(), in PreExecute()
390 images_.depth.handle, ubos_.postProcess.GetHandle(), in PreExecute()
397 RenderBlur::BlurInfo blurInfo { nearMip, ubos_.postProcess.GetHandle(), false, CORE_BLUR_TYPE_DOWNSCALE_RGBA, in PreExecute()
408 RenderBlur::BlurInfo blurInfo { inOut.output, ubos_.postProcess.GetHandle(), false }; in PreExecute()
478 images_.depth.handle, ubos_.postProcess.GetHandle(), in Execute()
527 const RenderHandle ubo = ubos_.postProcess in ExecuteCombine()
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H A Drender_node_post_process_util.h134 RenderHandleReference postProcess; member
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Dintf_render_node_scene_util.h69 RENDER_NS::RenderHandle postProcess; member
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/components/
H A Dcamera_component.h232 DEFINE_PROPERTY(CORE_NS::Entity, postProcess, "Post process", 0, )
/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/
H A Dlume_common.cpp1081 CORE3D_NS::PostProcessComponent& postProcess = *postProcessHandle; in SetupPostprocess() local
1082 postProcess.enableFlags = RENDER_NS::PostProcessConfiguration::ENABLE_BLOOM_BIT in SetupPostprocess()
1085 postProcess.bloomConfiguration.thresholdHard = 0.9f; in SetupPostprocess()
1086 postProcess.bloomConfiguration.thresholdSoft = 2.0f; in SetupPostprocess()
1087 postProcess.bloomConfiguration.amountCoefficient = 2.0f; in SetupPostprocess()
1088 postProcess.colorFringeConfiguration.coefficient = 1.5f; in SetupPostprocess()
1089 postProcess.colorFringeConfiguration.distanceCoefficient = 2.5f; in SetupPostprocess()
1449 cameraComponent->postProcess = postprocessEntity_; in SetupCustomRenderTarget()

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