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Help
Searched
refs:playerState
(Results
1 - 6
of
6
) sorted by relevance
/foundation/multimedia/media_foundation/engine/scene/player/standard/
H
A
D
media_utils.cpp
62
PlayerStates
playerState
= PLAYER_STATE_ERROR;
in TransStateId2PlayerState()
local
65
playerState
= PLAYER_IDLE;
in TransStateId2PlayerState()
68
playerState
= PLAYER_INITIALIZED;
in TransStateId2PlayerState()
71
playerState
= PLAYER_PREPARING;
in TransStateId2PlayerState()
74
playerState
= PLAYER_PREPARED;
in TransStateId2PlayerState()
77
playerState
= PLAYER_PAUSED;
in TransStateId2PlayerState()
80
playerState
= PLAYER_STARTED;
in TransStateId2PlayerState()
83
playerState
= PLAYER_STOPPED;
in TransStateId2PlayerState()
86
playerState
= PLAYER_PLAYBACK_COMPLETE;
in TransStateId2PlayerState()
91
return
playerState
;
in TransStateId2PlayerState()
[all...]
/foundation/multimedia/player_framework/services/utils/
H
A
D
media_utils.cpp
149
PlayerStates
playerState
= PLAYER_STATE_ERROR;
in TransStateId2PlayerState()
local
152
playerState
= PLAYER_IDLE;
in TransStateId2PlayerState()
155
playerState
= PLAYER_INITIALIZED;
in TransStateId2PlayerState()
158
playerState
= PLAYER_PREPARING;
in TransStateId2PlayerState()
161
playerState
= PLAYER_PREPARED;
in TransStateId2PlayerState()
164
playerState
= PLAYER_PAUSED;
in TransStateId2PlayerState()
167
playerState
= PLAYER_STARTED;
in TransStateId2PlayerState()
170
playerState
= PLAYER_STOPPED;
in TransStateId2PlayerState()
173
playerState
= PLAYER_PLAYBACK_COMPLETE;
in TransStateId2PlayerState()
178
return
playerState
;
in TransStateId2PlayerState()
[all...]
/foundation/multimedia/media_lite/services/player_lite/impl/player_control/player/
H
A
D
liteplayer.cpp
960
PlayerStatus
playerState
= stateMachine_->GetCurState();
in DoPrepare()
local
961
CHECK_STATE_SAME(
playerState
, PLAY_STATUS_PREPARED);
in DoPrepare()
1141
PlayerStatus
playerState
= stateMachine_->GetCurState();
in DoPlay()
local
1142
CHECK_STATE_SAME(
playerState
, PLAY_STATUS_PLAY);
in DoPlay()
1143
if (
playerState
== PLAY_STATUS_TPLAY) {
in DoPlay()
1146
} else if (
playerState
== PLAY_STATUS_PREPARED) {
in DoPlay()
1172
} else if (
playerState
== PLAY_STATUS_PAUSE) {
in DoPlay()
1307
PlayerStatus
playerState
;
in ReadPacketAndPushToDecoder()
local
1311
playerState
= stateMachine_->GetCurState();
in ReadPacketAndPushToDecoder()
1312
if ((
playerState
!
in ReadPacketAndPushToDecoder()
1396
PlayerStatus
playerState
= stateMachine_->GetCurState();
DoStop()
local
1441
PlayerStatus
playerState
= stateMachine_->GetCurState();
DoPause()
local
1983
PlayerStatus
playerState
= stateMachine_->GetCurState();
IsPlayEos()
local
2023
PlayerStatus
playerState
= stateMachine_->GetCurState();
EnablePauseAfterPlay()
local
[all...]
/foundation/multimedia/media_foundation/engine/scene/player/lite/
H
A
D
hiplayer_impl.cpp
783
PlayerStates
playerState
= PLAYER_STATE_ERROR;
in TransStateId2PlayerState()
local
786
playerState
= PLAYER_IDLE;
in TransStateId2PlayerState()
789
playerState
= PLAYER_INITIALIZED;
in TransStateId2PlayerState()
792
playerState
= PLAYER_PREPARING;
in TransStateId2PlayerState()
795
playerState
= PLAYER_PREPARED;
in TransStateId2PlayerState()
798
playerState
= PLAYER_PAUSED;
in TransStateId2PlayerState()
801
playerState
= PLAYER_STARTED;
in TransStateId2PlayerState()
804
playerState
= PLAYER_STOPPED;
in TransStateId2PlayerState()
807
playerState
= PLAYER_PLAYBACK_COMPLETE;
in TransStateId2PlayerState()
812
return
playerState
;
in TransStateId2PlayerState()
[all...]
/foundation/multimedia/player_framework/frameworks/native/audio_haptic/
H
A
D
audio_haptic_sound_normal_impl.cpp
261
void AudioHapticSoundNormalImpl::SetAVPlayerState(AudioHapticPlayerState
playerState
)
in SetAVPlayerState()
argument
263
MEDIA_LOGI("SetAVPlayerState, state %{public}d",
playerState
);
in SetAVPlayerState()
264
playerState_ =
playerState
;
in SetAVPlayerState()
H
A
D
audio_haptic_sound_normal_impl.h
41
void SetAVPlayerState(AudioHapticPlayerState
playerState
);
Completed in 6 milliseconds