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Searched refs:playerState (Results 1 - 6 of 6) sorted by relevance

/foundation/multimedia/media_foundation/engine/scene/player/standard/
H A Dmedia_utils.cpp62 PlayerStates playerState = PLAYER_STATE_ERROR; in TransStateId2PlayerState() local
65 playerState = PLAYER_IDLE; in TransStateId2PlayerState()
68 playerState = PLAYER_INITIALIZED; in TransStateId2PlayerState()
71 playerState = PLAYER_PREPARING; in TransStateId2PlayerState()
74 playerState = PLAYER_PREPARED; in TransStateId2PlayerState()
77 playerState = PLAYER_PAUSED; in TransStateId2PlayerState()
80 playerState = PLAYER_STARTED; in TransStateId2PlayerState()
83 playerState = PLAYER_STOPPED; in TransStateId2PlayerState()
86 playerState = PLAYER_PLAYBACK_COMPLETE; in TransStateId2PlayerState()
91 return playerState; in TransStateId2PlayerState()
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/foundation/multimedia/player_framework/services/utils/
H A Dmedia_utils.cpp149 PlayerStates playerState = PLAYER_STATE_ERROR; in TransStateId2PlayerState() local
152 playerState = PLAYER_IDLE; in TransStateId2PlayerState()
155 playerState = PLAYER_INITIALIZED; in TransStateId2PlayerState()
158 playerState = PLAYER_PREPARING; in TransStateId2PlayerState()
161 playerState = PLAYER_PREPARED; in TransStateId2PlayerState()
164 playerState = PLAYER_PAUSED; in TransStateId2PlayerState()
167 playerState = PLAYER_STARTED; in TransStateId2PlayerState()
170 playerState = PLAYER_STOPPED; in TransStateId2PlayerState()
173 playerState = PLAYER_PLAYBACK_COMPLETE; in TransStateId2PlayerState()
178 return playerState; in TransStateId2PlayerState()
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/foundation/multimedia/media_lite/services/player_lite/impl/player_control/player/
H A Dliteplayer.cpp960 PlayerStatus playerState = stateMachine_->GetCurState(); in DoPrepare() local
961 CHECK_STATE_SAME(playerState, PLAY_STATUS_PREPARED); in DoPrepare()
1141 PlayerStatus playerState = stateMachine_->GetCurState(); in DoPlay() local
1142 CHECK_STATE_SAME(playerState, PLAY_STATUS_PLAY); in DoPlay()
1143 if (playerState == PLAY_STATUS_TPLAY) { in DoPlay()
1146 } else if (playerState == PLAY_STATUS_PREPARED) { in DoPlay()
1172 } else if (playerState == PLAY_STATUS_PAUSE) { in DoPlay()
1307 PlayerStatus playerState; in ReadPacketAndPushToDecoder() local
1311 playerState = stateMachine_->GetCurState(); in ReadPacketAndPushToDecoder()
1312 if ((playerState ! in ReadPacketAndPushToDecoder()
1396 PlayerStatus playerState = stateMachine_->GetCurState(); DoStop() local
1441 PlayerStatus playerState = stateMachine_->GetCurState(); DoPause() local
1983 PlayerStatus playerState = stateMachine_->GetCurState(); IsPlayEos() local
2023 PlayerStatus playerState = stateMachine_->GetCurState(); EnablePauseAfterPlay() local
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/foundation/multimedia/media_foundation/engine/scene/player/lite/
H A Dhiplayer_impl.cpp783 PlayerStates playerState = PLAYER_STATE_ERROR; in TransStateId2PlayerState() local
786 playerState = PLAYER_IDLE; in TransStateId2PlayerState()
789 playerState = PLAYER_INITIALIZED; in TransStateId2PlayerState()
792 playerState = PLAYER_PREPARING; in TransStateId2PlayerState()
795 playerState = PLAYER_PREPARED; in TransStateId2PlayerState()
798 playerState = PLAYER_PAUSED; in TransStateId2PlayerState()
801 playerState = PLAYER_STARTED; in TransStateId2PlayerState()
804 playerState = PLAYER_STOPPED; in TransStateId2PlayerState()
807 playerState = PLAYER_PLAYBACK_COMPLETE; in TransStateId2PlayerState()
812 return playerState; in TransStateId2PlayerState()
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/foundation/multimedia/player_framework/frameworks/native/audio_haptic/
H A Daudio_haptic_sound_normal_impl.cpp261 void AudioHapticSoundNormalImpl::SetAVPlayerState(AudioHapticPlayerState playerState) in SetAVPlayerState() argument
263 MEDIA_LOGI("SetAVPlayerState, state %{public}d", playerState); in SetAVPlayerState()
264 playerState_ = playerState; in SetAVPlayerState()
H A Daudio_haptic_sound_normal_impl.h41 void SetAVPlayerState(AudioHapticPlayerState playerState);

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