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Searched refs:playerServer (Results 1 - 2 of 2) sorted by relevance

/foundation/multimedia/player_framework/services/services/player/ipc/
H A Dplayer_service_stub.cpp563 auto playerServer = std::static_pointer_cast<PlayerServer>(playerServer_); in DoIpcAbnormality()
564 int32_t ret = playerServer->BackGroundChangeState(PlayerStates::PLAYER_PAUSED, false); in DoIpcAbnormality()
581 auto playerServer = std::static_pointer_cast<PlayerServer>(playerServer_); in DoIpcRecovery()
582 int32_t ret = playerServer->BackGroundChangeState(PlayerStates::PLAYER_STARTED, false); in DoIpcRecovery()
590 auto playerServer = std::static_pointer_cast<PlayerServer>(playerServer_); in DoIpcRecovery() local
591 int32_t ret = playerServer->BackGroundChangeState(PlayerStates::PLAYER_STARTED, false); in DoIpcRecovery()
1111 auto playerServer = std::static_pointer_cast<PlayerServer>(playerServer_); in StartReportStatus() local
1112 playerServer->StartReportStatus(); in StartReportStatus()
1121 auto playerServer = std::static_pointer_cast<PlayerServer>(playerServer_); in StopReportStatus() local
1122 playerServer in StopReportStatus()
1150 auto playerServer = std::static_pointer_cast<PlayerServer>(playerServer_); GetUid() local
1157 auto playerServer = std::static_pointer_cast<PlayerServer>(playerServer_); IsPlayerRunning() local
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/foundation/multimedia/player_framework/services/services/player/avsession_background/
H A Davsession_background.cpp113 auto playerServer = std::static_pointer_cast<PlayerServer>(player); in OnAudioSessionChecked() local
114 (void)playerServer->BackGroundChangeState(PlayerStates::PLAYER_PAUSED, true); in OnAudioSessionChecked()

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