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/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_pipeline_binder.cpp278 const auto& plSet = pipelineLayout_.descriptorSetLayouts[setIdx]; in EvaluateCustomPropertyBindings() local
280 bool valid = (bindingRef.binding < static_cast<uint32_t>(plSet.bindings.size())); in EvaluateCustomPropertyBindings()
283 DescriptorSetBinderUtil::GetRenderHandleType(plSet.bindings[bindingRef.binding].descriptorType); in EvaluateCustomPropertyBindings()

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