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Searched refs:plHandle (Results 1 - 11 of 11) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/
H A Drender_node_dotfield_render.cpp91 const RenderHandle plHandle = in InitNode() local
93 const PipelineLayout pipelineLayout = shaderMgr.GetPipelineLayout(plHandle); in InitNode()
182 const RenderHandle plHandle = shaderMgr.GetPipelineLayoutHandleByShaderHandle(shaderHandle); in GetPsoData() local
183 const PipelineLayout pipelineLayout = shaderMgr.GetPipelineLayout(plHandle); in GetPsoData()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_env.cpp135 const RenderHandle plHandle = in InitNode() local
137 defaultPipelineLayout_ = shaderMgr.GetPipelineLayout(plHandle); in InitNode()
392 RenderHandle plHandle = shaderMgr.GetPipelineLayoutHandleByShaderHandle(shaderHandle); in GetPso() local
393 if (!RenderHandleUtil::IsValid(plHandle)) { in GetPso()
394 plHandle = shaderMgr.GetReflectionPipelineLayoutHandle(shaderHandle); in GetPso()
398 customSet2_ = shaderMgr.GetPipelineLayout(plHandle).descriptorSetCount == CUSTOM_SET_DESCRIPTOR_SET_COUNT; in GetPso()
400 shaderHandle, gfxHandle, plHandle, {}, specialization, GetDynamicStates()); in GetPso()
H A Drender_node_default_material_deferred_shading.h88 RENDER_NS::RenderHandle plHandle; member
H A Drender_node_camera_single_post_process.cpp187 const RenderHandle plHandle = shaderMgr.GetReflectionPipelineLayoutHandle(shader_); in InitNode() local
188 pipelineLayout_ = shaderMgr.GetPipelineLayout(plHandle); in InitNode()
222 shaderMgr.GetCompatibilityFlags(baseCamPlHandle, plHandle); in InitNode()
H A Drender_node_camera_cubemap.cpp143 const RenderHandle plHandle = shaderMgr.GetReflectionPipelineLayoutHandle(shader_); in InitNode() local
144 pipelineLayout_ = shaderMgr.GetPipelineLayout(plHandle); in InitNode()
169 shaderMgr.GetCompatibilityFlags(baseCamPlHandle, plHandle); in InitNode()
H A Drender_node_default_material_deferred_shading.cpp384 allShaderData_.shaderHandle, allShaderData_.stateHandle, allShaderData_.plHandle, {}, specialization, in GetPsoHandle()
395 allShaderData_.plHandle = {}; in CreateDefaultShaderData()
401 allShaderData_.plHandle = shaderMgr.GetPipelineLayoutHandleByShaderHandle(allShaderData_.shaderHandle); in CreateDefaultShaderData()
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_util.cpp196 RenderHandle plHandle = shaderMgr.GetPipelineLayoutHandleByShaderHandle(shaderHandle); in CreatePipelineLayout() local
197 if (RenderHandleUtil::IsValid(plHandle)) { in CreatePipelineLayout()
198 return shaderMgr.GetPipelineLayout(plHandle); in CreatePipelineLayout()
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_single_post_process.cpp168 const RenderHandle plHandle = shaderMgr.GetReflectionPipelineLayoutHandle(shader_); in InitNode() local
169 pipelineLayout_ = shaderMgr.GetPipelineLayout(plHandle); in InitNode()
181 shaderMgr.GetCompatibilityFlags(basePlHandle, plHandle); in InitNode()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dintf_shader_manager.h542 * @param plHandle Enforced pipeline layout handle.
546 const RenderHandleReference& handle, const RenderHandleReference& plHandle) const = 0;
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.h266 const RenderHandleReference& handle, const RenderHandleReference& plHandle) const override;
H A Dshader_manager.cpp2019 const RenderHandleReference& handle, const RenderHandleReference& plHandle) const
2021 RenderHandleReference finalPlHandle = plHandle;

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