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/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_bloom.h56 void ComputeDownscaleAndThreshold(const PushConstant& pc, IRenderCommandList& cmdList);
57 void ComputeDownscale(const PushConstant& pc, IRenderCommandList& cmdList);
58 void ComputeUpscale(const PushConstant& pc, IRenderCommandList& cmdList);
59 void ComputeCombine(const PushConstant& pc, IRenderCommandList& cmdList);
63 void RenderDownscaleAndThreshold(RenderPass& renderPass, const PushConstant& pc, IRenderCommandList& cmdList);
64 void RenderDownscale(RenderPass& renderPass, const PushConstant& pc, IRenderCommandList& cmdList);
65 void RenderUpscale(RenderPass& renderPass, const PushConstant& pc, IRenderCommandList& cmdList);
66 void RenderCombine(RenderPass& renderPass, const PushConstant& pc, IRenderCommandList& cmdList);
H A Drender_bloom.cpp163 constexpr PushConstant pc { ShaderStageFlagBits::CORE_SHADER_STAGE_COMPUTE_BIT,
168 ComputeDownscaleAndThreshold(pc, cmdList);
169 ComputeDownscale(pc, cmdList);
170 ComputeUpscale(pc, cmdList);
174 ComputeCombine(pc, cmdList);
178 void RenderBloom::ComputeDownscaleAndThreshold(const PushConstant& pc, IRenderCommandList& cmdList)
208 cmdList.PushConstantData(pc, arrayviewU8(uPc));
213 void RenderBloom::ComputeDownscale(const PushConstant& pc, IRenderCommandList& cmdList) in ComputeDownscale() argument
242 cmdList.PushConstantData(pc, arrayviewU8(uPc)); in ComputeDownscale()
248 void RenderBloom::ComputeUpscale(const PushConstant& pc, IRenderCommandLis argument
283 ComputeCombine(const PushConstant& pc, IRenderCommandList& cmdList) ComputeCombine() argument
345 RenderDownscaleAndThreshold( RenderPass& renderPass, const PushConstant& pc, IRenderCommandList& cmdList) RenderDownscaleAndThreshold() argument
383 RenderDownscale(RenderPass& renderPass, const PushConstant& pc, IRenderCommandList& cmdList) RenderDownscale() argument
424 RenderUpscale(RenderPass& renderPass, const PushConstant& pc, IRenderCommandList& cmdList) RenderUpscale() argument
481 RenderCombine(RenderPass& renderPass, const PushConstant& pc, IRenderCommandList& cmdList) RenderCombine() argument
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H A Drender_blur.cpp246 const LocalPostProcessPushConstantStruct pc { in RenderData()
249 cmdList.PushConstant(renderData_.pipelineLayout.pushConstant, reinterpret_cast<const uint8_t*>(&pc)); in RenderData()
320 const LocalPostProcessPushConstantStruct& pc; member
342 di.cmdList.PushConstant(di.pushConstant, reinterpret_cast<const uint8_t*>(&di.pc)); in BlurPass()
358 LocalPostProcessPushConstantStruct pc { { 1.0f, 0.0f, 0.0f, 0.0f }, { 1.0f, 0.0f, 0.0f, 0.0f } }; in RenderGaussian()
361 const ConstDrawInput di { cmdList, renderPass, renderData_.pipelineLayout.pushConstant, pc, samplerHandle_ }; in RenderGaussian() local
368 pc = { texSizeInvTexSize, { 1.0f, 0.0f, 0.0f, 0.0f } }; in RenderGaussian()
398 pc.factor = { 0.0f, 1.0f, 0.0f, 0.0f }; in RenderGaussian()
H A Drender_motion_blur.cpp225 const LocalPostProcessPushConstantStruct pc { { fWidth, fHeight, 1.0f / fWidth, 1.0f / fHeight }, {} }; in Execute()
226 cmdList.PushConstantData(renderData_.pipelineLayout.pushConstant, arrayviewU8(pc)); in Execute()
263 const LocalPostProcessPushConstantStruct pc { { fWidth, fHeight, 1.0f / fWidth, 1.0f / fHeight }, {} }; in ExecuteTileVelocity()
290 cmdList.PushConstant(renderData.pipelineLayout.pushConstant, arrayviewU8(pc).data()); in ExecuteTileVelocity()
323 cmdList.PushConstant(renderData.pipelineLayout.pushConstant, arrayviewU8(pc).data()); in ExecuteTileVelocity()
352 cmdList.PushConstant(renderData.pipelineLayout.pushConstant, arrayviewU8(pc).data()); in ExecuteTileVelocity()
H A Drender_copy.cpp148 const LocalPostProcessPushConstantStruct pc { { fWidth, fHeight, 1.0f / fWidth, 1.0f / fHeight }, in Execute()
150 cmdList.PushConstantData(pl.pushConstant, arrayviewU8(pc)); in Execute()
H A Drender_node_single_post_process.cpp351 const LocalPostProcessPushConstantStruct pc { { fWidth, fHeight, 1.0f / fWidth, 1.0f / fHeight }, in ExecuteSinglePostProcess()
353 cmdList.PushConstantData(pipelineLayout_.pushConstant, arrayviewU8(pc)); in ExecuteSinglePostProcess()
368 const LocalPostProcessPushConstantStruct pc { { fWidth, fHeight, 1.0f / fWidth, 1.0f / fHeight }, in ExecuteSinglePostProcess()
370 cmdList.PushConstantData(pipelineLayout_.pushConstant, arrayviewU8(pc)); in ExecuteSinglePostProcess()
H A Drender_node_mip_chain_post_process.cpp410 const LocalPostProcessPushConstantStruct pc { { fWidth, fHeight, 1.0f / fWidth, 1.0f / fHeight }, in RenderGraphics()
412 cmdList.PushConstantData(pipelineData_.pipelineLayoutData.pushConstant, arrayviewU8(pc)); in RenderGraphics()
/foundation/resourceschedule/ffrt/src/sync/
H A Dcondition_variable.cpp75 auto pc = reinterpret_cast<ffrt::condition_variable_private *>(cond); in ffrt_cond_wait() local
77 pc->SuspendAndWait(pm); in ffrt_cond_wait()
88 auto pc = reinterpret_cast<ffrt::condition_variable_private *>(cond); in ffrt_cond_timedwait() local
97 return pc->SuspendAndWaitUntil(pm, tp) ? ffrt_error_timedout : ffrt_success; in ffrt_cond_timedwait()
/foundation/graphic/graphic_3d/kits/js/src/
H A DPropertyProxy.cpp135 auto pc = (PropCtx*)info.GetData(); in Hook() local
136 return pc->GetValue(info); in Hook()
140 auto pc = (PropCtx*)info.GetData(); in Hook() local
141 pc->SetValue(info); in Hook()
/foundation/ai/ai_engine/services/common/utils/
H A Dinf_cast_impl.h106 C *pc = reinterpret_cast<C*>(pi); in Destroy() local
107 AIE_DELETE(pc); in Destroy()
/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/
H A Drender_node_dotfield_render.cpp162 const DotfieldMaterialPushConstantStruct pc = { { dotfieldPrimitive.size.x, dotfieldPrimitive.size.y, idx, 0 }, in RenderData() local
164 cmdList.PushConstant(psoData.pushConstant, reinterpret_cast<const uint8_t*>(&pc)); in RenderData()
H A Drender_node_dotfield_simulation.cpp172 const DotfieldSimulationPushConstantStruct pc = { { dotfieldPrimitive.size.x, dotfieldPrimitive.size.y, 0, 0 }, in ComputeSimulate() local
176 cmdList.PushConstant(psoData.pushConstant, reinterpret_cast<const uint8_t*>(&pc)); in ComputeSimulate()
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_post_process_util.cpp560 const LocalPostProcessPushConstantStruct pc { { fWidth, fHeight, 1.0f / fWidth, 1.0f / fHeight }, {} }; in ExecuteCombine()
561 cmdList.PushConstantData(effect.pipelineLayout.pushConstant, arrayviewU8(pc)); in ExecuteCombine()
610 const LocalPostProcessPushConstantStruct pc { ti_.targetSize, in ExecuteFXAA()
612 cmdList.PushConstantData(fxaaData_.pipelineLayout.pushConstant, arrayviewU8(pc)); in ExecuteFXAA()
670 const LocalPostProcessPushConstantStruct pc { { fWidth, fHeight, 1.0f / fWidth, 1.0f / fHeight }, in ExecuteTAA()
672 cmdList.PushConstantData(taaData_.pipelineLayout.pushConstant, arrayviewU8(pc)); in ExecuteTAA()
749 const LocalPostProcessPushConstantStruct pc { { fWidth, fHeight, 1.0f / fWidth, 1.0f / fHeight }, {} }; in ExecuteDofBlur()
750 cmdList.PushConstantData(dofBlurData_.pipelineLayout.pushConstant, arrayviewU8(pc)); in ExecuteDofBlur()
812 const LocalPostProcessPushConstantStruct pc { { fWidth, fHeight, 1.0f / fWidth, 1.0f / fHeight }, {} }; in ExecuteDof()
813 cmdList.PushConstantData(dofData_.pipelineLayout.pushConstant, arrayviewU8(pc)); in ExecuteDof()
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/foundation/resourceschedule/ffrt/src/dfx/dump/
H A Ddump.cpp63 ctx.uc_mcontext.pc = task->coRoutine->ctx.regs[11]; in DumpTask()
71 ctx.uc_mcontext.arm_pc = task->coRoutine->ctx.regs[1]; /* pc */ in DumpTask()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_camera_single_post_process.cpp360 const LocalPostProcessPushConstantStruct pc { { fWidth, fHeight, 1.0f / fWidth, 1.0f / fHeight }, in ExecuteSinglePostProcess()
362 cmdList.PushConstant(pipelineLayout_.pushConstant, arrayviewU8(pc).data()); in ExecuteSinglePostProcess()
377 const LocalPostProcessPushConstantStruct pc { { fWidth, fHeight, 1.0f / fWidth, 1.0f / fHeight }, in ExecuteSinglePostProcess()
379 cmdList.PushConstant(pipelineLayout_.pushConstant, arrayviewU8(pc).data()); in ExecuteSinglePostProcess()
H A Drender_node_default_shadows_blur.cpp254 const LocalPostProcessPushConstantStruct pc { texSizeInvTexSize, dir }; in RenderBlur()
255 cmdList.PushConstant(shaderData_.pushConstant, reinterpret_cast<const uint8_t*>(&pc)); in RenderBlur()
H A Drender_node_camera_cubemap.cpp297 const LocalPostProcessPushConstantStruct pc { { fWidth, fHeight, 1.0f / fWidth, 1.0f / fHeight }, in ExecuteSinglePostProcess()
299 cmdList.PushConstant(pipelineLayout_.pushConstant, arrayviewU8(pc).data()); in ExecuteSinglePostProcess()
H A Drender_node_default_material_deferred_shading.cpp214 const LocalPostProcessPushConstantStruct pc { { fWidth, fHeight, 1.0f / fWidth, 1.0f / fHeight }, in RenderData()
216 cmdList.PushConstant(pipelineLayout_.pushConstant, arrayviewU8(pc).data()); in RenderData()
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp2151 void RenderBackendGLES::SetPushConstant(uint32_t program, const Gles::PushConstantReflection& pc, const void* data)
2153 const GLint location = static_cast<GLint>(pc.location);
2156 GLint count = Math::max(static_cast<GLint>(pc.arraySize), 1);
2157 switch (pc.type) {
2199 for (const auto& pc : consts) {
2200 const size_t offs = pc.offset;
2201 if ((offs + pc.size) > renderCmd.pushConstant.byteSize) {
2204 pc.name.c_str(), pc.offset, pc
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H A Drender_backend_gles.h150 static void SetPushConstant(uint32_t program, const Gles::PushConstantReflection& pc, const void* data);

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