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/foundation/graphic/graphic_3d/lume/LumeEngine/src/io/
H A Dstd_filesystem.cpp157 auto pathFrom = ValidatePath(fromPath); in Rename() local
159 if (pathFrom.empty() || pathTo.empty()) { in Rename()
165 std::filesystem::rename(U8Path(pathFrom), U8Path(pathTo), ec); in Rename()
168 return std::rename(pathFrom.c_str(), pathTo.c_str()) == 0; in Rename()
H A Dproxy_filesystem.cpp185 auto pathFrom = NormalizePath(fromPath); in Rename() local
188 if (fileManager_.Rename(destination + pathFrom, destination + pathTo)) { in Rename()

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