Home
last modified time | relevance | path

Searched refs:patchedPath (Results 1 - 1 of 1) sorted by relevance

/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_impl.cpp401 META_NS::ObjectId ResolveNodeTypeFromPath(const BASE_NS::string_view patchedPath, bool isNodeType) in ResolveNodeTypeFromPath() argument
412 const auto& ecsNode = root.LookupNodeByPath(patchedPath); in ResolveNodeTypeFromPath()
417 CORE_LOG_W("%s:No entity for %s, type info not available", __func__, BASE_NS::string(patchedPath).c_str()); in ResolveNodeTypeFromPath()
468 BASE_NS::string patchedPath = recurse ? NormalizePath(path) : BASE_NS::string(path.data(), path.size()); in GetNodeRecursive() local
469 if (auto ite = nodes_.find(patchedPath) != nodes_.cend()) { in GetNodeRecursive()
470 return nodes_[patchedPath]; in GetNodeRecursive()
475 size_t ix = patchedPath.find('/', 1); in GetNodeRecursive()
477 auto substr = patchedPath.substr(0, ix); in GetNodeRecursive()
481 ix = patchedPath.find('/', ix); in GetNodeRecursive()
490 implementationId = ResolveNodeTypeFromPath(patchedPath, isNodeTyp in GetNodeRecursive()
853 BASE_NS::string patchedPath; NormalizePath() local
877 FindEcsObject(const BASE_NS::string_view& path, BASE_NS::string& patchedPath) FindEcsObject() argument
[all...]

Completed in 2 milliseconds