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Searched refs:p3IsInRight (Results 1 - 2 of 2) sorted by relevance

/foundation/arkui/ui_lite/frameworks/draw/
H A Ddraw_utils.h376 TriangleEdge& edge1, TriangleEdge& edge2, bool p3IsInRight,
H A Ddraw_utils.cpp1725 bool p3IsInRight = ((triangleInfo.p1.y - triangleInfo.p2.y) * triangleInfo.p3.x + local
1748 GetInstance()->SetPartEdge(gfxDstBuffer, triangleInfo, edge1, edge2, p3IsInRight, mask, yErr, part);
1751 if (p3IsInRight) {
1764 GetInstance()->SetPartEdge(gfxDstBuffer, triangleInfo, edge1, edge2, p3IsInRight, mask, yErr, part);
1768 TriangleEdge& edge1, TriangleEdge& edge2, bool p3IsInRight,
1784 if (p3IsInRight) {
1767 SetPartEdge(BufferInfo& gfxDstBuffer, const TriangleTransformDataInfo& triangleInfo, TriangleEdge& edge1, TriangleEdge& edge2, bool p3IsInRight, const Rect& mask, uint8_t yErr, TrianglePartInfo& part) const global() argument

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