Searched refs:p3IsInRight (Results 1 - 2 of 2) sorted by relevance
/foundation/arkui/ui_lite/frameworks/draw/ |
H A D | draw_utils.h | 376 TriangleEdge& edge1, TriangleEdge& edge2, bool p3IsInRight,
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H A D | draw_utils.cpp | 1725 bool p3IsInRight = ((triangleInfo.p1.y - triangleInfo.p2.y) * triangleInfo.p3.x + local 1748 GetInstance()->SetPartEdge(gfxDstBuffer, triangleInfo, edge1, edge2, p3IsInRight, mask, yErr, part); 1751 if (p3IsInRight) { 1764 GetInstance()->SetPartEdge(gfxDstBuffer, triangleInfo, edge1, edge2, p3IsInRight, mask, yErr, part); 1768 TriangleEdge& edge1, TriangleEdge& edge2, bool p3IsInRight, 1784 if (p3IsInRight) { 1767 SetPartEdge(BufferInfo& gfxDstBuffer, const TriangleTransformDataInfo& triangleInfo, TriangleEdge& edge1, TriangleEdge& edge2, bool p3IsInRight, const Rect& mask, uint8_t yErr, TrianglePartInfo& part) const global() argument
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